| 09-01-2003, 07:31 PM | #1 |
how do u put custom interface icons? |
| 09-01-2003, 08:37 PM | #2 |
The easiest way is to just replace an existing icon. For example, say you'll not use the "Infernal" icon in the specific map, then get the location of that icon (think it's somealike ReplaceableTextures\commandButtons\BTNInfernal.blp). Set the icon value where you want it (in the Object Editor i.e.) to Infernal. Then save your map, open it with WinMPQ, add your custom icon and rename it to ReplaceableTextures\commandButtons\BTNInfernal.blp. Then load your map in WC, and voila! |
