HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Help with attach please...

09-02-2003, 01:24 PM#1
ImperialNaga
1. Here is what i do:

---------------------------------
Event: A unit learns a skill
Conditions: Learned hero skilled equal to critical strike
Actions: Attach small fire on weapon of Events reponds: ??
---------------------------------

Can someone help me? What should i put in there? Triggering unit?

2. Another question:
- If i change the spell text by using ctrl+D and i got a custom spell text named: A000:AUim. What should i type in to replace a custom text trigger? Example: AHbz? Should i replace with A000:AUim or AUim?

Thanks in advance.
09-02-2003, 01:29 PM#2
Draco
Special Effect - Attach special effect to a unit. Just use triggering unit as the unit function. Then pick the small fire mdx/mdl that you need and choose it or write the custom path in.
09-02-2003, 01:31 PM#3
Oinkerwinkle
1. Yes, use Triggering Unit
2. I'm pretty sure A000 is the right thing to use there. I don't think you can change the internal name of a spell, and it defaults to A000, A001, and so on. To check, go to "View -> As raw data" in the object editor and check what it says under "Editor - Name".
09-02-2003, 01:32 PM#4
Vexorian
A000

Edit : Once Again I started to write before another person posted the answer