| 09-02-2003, 01:24 PM | #1 |
1. Here is what i do: --------------------------------- Event: A unit learns a skill Conditions: Learned hero skilled equal to critical strike Actions: Attach small fire on weapon of Events reponds: ?? --------------------------------- Can someone help me? What should i put in there? Triggering unit? 2. Another question: - If i change the spell text by using ctrl+D and i got a custom spell text named: A000:AUim. What should i type in to replace a custom text trigger? Example: AHbz? Should i replace with A000:AUim or AUim? Thanks in advance. |
| 09-02-2003, 01:29 PM | #2 |
Special Effect - Attach special effect to a unit. Just use triggering unit as the unit function. Then pick the small fire mdx/mdl that you need and choose it or write the custom path in. |
| 09-02-2003, 01:31 PM | #3 |
1. Yes, use Triggering Unit 2. I'm pretty sure A000 is the right thing to use there. I don't think you can change the internal name of a spell, and it defaults to A000, A001, and so on. To check, go to "View -> As raw data" in the object editor and check what it says under "Editor - Name". |
| 09-02-2003, 01:32 PM | #4 |
A000 Edit : Once Again I started to write before another person posted the answer |
