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Need Confirmation on World Editor Bug!! Please Read!! IMPORTANT!

08-23-2002, 06:19 PM#1
Guest
I have been playing around with Zepir's mapeditor (an extremely useful tool, thanks Zepir :D ) and I found a bug or something like a bug... I don't know if blizzard PURPOSELY put it in or if it is truely a bug. Anyways here is the description of the bug.

It seems that on every map there are only 2 cliff tiles. But, using Zepir's mapeditor I am able to input over 10 cliff tiles. The only problem is, they all share the same basic layout as the original two. So, for example, when I try to combine a lordaeron summer grass and dirt tile with cityscape square cliff tiles, I get a hybrid and an original.

If I use lordaeron summer as the base map "template" when i use the square cliff tile it comes up with some straight wall-ish rock with grass on the edges of the surface.

If i use the cityscape "template" the lordaeron grass is a hybrid in combination with the square tile... The problem with that is the shape and build of the cliff tile is LIKE a grass cliff, BUT the surface terrain "wrapping" is the square tile one...

Now can someone tell me if they are experiencing the same problems? Is it just me? I can use a multitude of different terrains but I just cant use the cliffs. Also, when I use some of the tilesets that I import using Zepir's Map Editor, the game somtimes crashes.

Someone, anyone, please help me out with this problem. I think i will email blizzard about this but I doubt they will recoqnize this problem unless several other do so also, since we are using an outside program to "modify" their mapeditor. On the skeptical side, I would say they would consider it "tampering" not "enhancing".

Anyone know if Blizzard authorizes us to use an outside editor or not? Because if they don't I doubt I can email them about it since I cant find the terms of service document anymore...

Someone help~!
08-24-2002, 05:51 AM#2
Guest
Tis very strange I agree. But it's not a bug involving the world editor, because the world editor *can't do that*. So blizzard would just auto response you and never reply, or reply and suggest that they aren't responsible for any support when using third party programs.

Anyway I've successfully done a tile conversion but have NEVER BEEN ABLE TO DUPLICATE IT. I can upload the map if you wish, but it's basically a Barrens map with the city walls tileset with all the correct meshing and blending and what not. Anyway, as I mentioned, I haven't been able to do it again, even on the same set-up, but I can tell you what I did...

My original map had a lot of already placed 2 story walls (in a sort of castle complex) made out of the default barrens cliffs. Well, I was originally just planning to switch to the cityscape tileset and use zepir's editor to import the remaining tilesets that I needed. So I opened the map in Zepirs and changed either the cliff tiles or the tileset and from there it was basically trial and error until finally (accidentally and non-documented) was the correct combination of city walls (with the same sqaure mesh) and barrens cliffs. I spent the next 2 hours trying to duplicate it on a larger map to no avail.

Anyway, if you want me to upload the map I will, but good luck, because it won't help you. ;)
08-24-2002, 06:41 AM#3
Guest
Is the map a beta map or a retail one? Because Zepir was telling me that his editor used to be able to do that before the retail war3 came out (unless i understood wrong).

And if you can upload it to me. I might be able to use that as the base "template" and play around with it ^^. Who knows!
08-24-2002, 08:34 AM#4
zepir
http://www.wc3campaigns.com/forums/s...&threadid=2838
08-24-2002, 08:25 PM#5
Guest
Well, it's definately possible, but it's Miss or Miss.

Here's that map. Made with the latest Zepir's and retail War3. I'm now sure that it had something to do with having many preplaced walls already and changing the tileset several times.

Anyway.