| 09-03-2003, 03:09 AM | #1 |
Can anyone tell me why this happens? What I am trying to do is disable all units move/attack (but can still cast spells) within the AoE of my "Electric Cloud" spell. The problem is when I cast it, if my hero is within the AoE she cant do anything but can still move. I have included a map with this skill + 3 others (Please dont steal, and dont mod) as this is a new hero I am making. If you can, please fix the unit movement problem as well. (I cant make the units move 100% slower AKA stopped)... |
| 09-03-2003, 03:14 AM | #2 |
I'm guessing this is trigger based, (sorry can't look at it now!) But for balance issues just make it Unit is a hero equal to false. |
| 09-03-2003, 03:20 AM | #3 |
Nothin is triggered. I used the "Cloud" skill (Dragonhawk) and it has some fields that I edited. If anyone can, please tell me whats wrong. Also THX Furio U where like the first person in a long time to respond to one of my threads. |
| 09-03-2003, 04:18 AM | #4 |
ok...u will have to do the spell thru triggers (not that much) all u have to do is disable the unit movement speed...in which i havent thought how, maybe making them into structures.....but that will make the game crash..... there is a complicated way...is to make a a crapload of (well....not that much, but u will need at least 10+) hidden units, in which it cast Aerial shackles (dealing 0 damage) to the unit inside the AOE and when the spell is done casting, remove them. and btw....u have "spells" checked in the "attack prevented" field. and about the movement speed, it doesnt slow them by percentage, it only slow them by the movement speed unit....let say, footman move at a speed of 200, and spells is -100, so footman now move at a speed of 100 inside the AOE....and the speed wont go below 25, cuz it is in gameplay constant (25 is the minimum speed a unit can have, hardcoded). so....yea, u cant possibly stop them from moving.... |
| 09-03-2003, 04:27 AM | #5 |
thx. I know I have it in the field.. |
| 09-03-2003, 01:12 PM | #6 |
Perhaps to keep it from affecting the casting hero, you could remove Hero or Friendly from the list of targets for the spell. Quite possibly the reason that it isn't stopping the units from moving is that you haven't changed the minimum speed value in Game Constants. |
| 09-03-2003, 01:31 PM | #7 | |
Quote:
Why's it the case? Is it related to the collision size bug ? |
| 09-03-2003, 08:10 PM | #8 |
Thx guys, but I got a new idea for spell.. Base it off cripple, make it a mass cripple spell... Then all i have to do is 75% mvoe speed reduction and 100% attack speed reduction.Now that i think about it, 100% move/attack is a little overpowered. Maybe 90% move/ 90% attack.. |
| 09-03-2003, 09:41 PM | #9 |
if you want it to stop all units inside the AoA just make a trigger that pauses all units inside the AoA for, 3 secs or whatever |
| 09-03-2003, 09:57 PM | #10 |
Thx but I got the spell all worked out now. |
