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Need Help with hero Arena Triggers

08-23-2002, 09:34 PM#1
KrEmAyTu91
I am making a 4 way team FFA hero arena. I want 4 way team FFA duels and a leaderboard that will show team kills for all players. Until recently I have been working on my own triggers and starting from scratch (As in not copying one of the hundreds of hero arenas that look the same) I want to make it so that the duel will end once there is only 1 hero left in the duel arena. How would I do that? I look at all the other maps and tey make it trigger by a unit dieng while the Duel Variable is equal to true. But I dont want the duel to end the second someone dies.. I tried this (The Team1,2,3,4HeroLeader is a unit variable which works fine for me)
Event:
A unit owned by: Player 1,2,3,4,5,6,7,8,9,10,11,12 dies
Conditions:
Team1HeroLeader is equal to dieing unit
Team2heroLeader is equal to dieing unit
Team3HeroLeaderis equal to dieing unit
Team4HeroLeaderis equal to dieing unit
Actions:
Run End Duel Trigger


Also, I am having trouble with the leaderboard. I want to make it show both individual kills and team kills. But in other hero arenas they add neutral hostile and neutral passive to show team 1 and 2 kills. I want it to show team 3 and 4 aswell. So how am I supposed to do this?
I tried to make 2 seperate leaderboards that flash back and forth, but it doesnt work. So can someone please help me?
08-24-2002, 06:52 PM#2
KrEmAyTu91
Umm.. Hello? Can anyone help me whatsoever?!
08-25-2002, 05:11 AM#3
KrEmAyTu91
wow thanx guys for all your help... I really appreciate being ignored for 2 days and my post left to get bumped down out of the forums.. SOMEONE in here has to know how to fix my problems.. I know it is possible.. and I've seen maps that have done it, but unfortunately they cannot be opened because of the map lock.. I am sure that SOMEONE here knows, so don't hold back I have and am willing to try anything..
08-25-2002, 02:28 PM#4
Guest
Don't use a variable, us an array with the index being the player number. then make the condition:
TeamHeroLeader[player number of owner of dying unit] is equal to dying unit