| 08-23-2002, 11:38 PM | #1 |
Guest | I'm kind of stumped on 3 triggers: 1. I want a trigger where, when a player creates a building in a certain region, the building detonates, the region and surrounding regions where the building is built will kill all units in them. 2. I need to know how to make a random item drop when you destroy any building. 3. Last, I need to know how to make trigger where lets say u build a farm for 1 gold, and when the farm is destroyed, it gives u 1 gold back. I'm sorry if I'm a burden for asking these questions. I don't have much time to spend on making maps. |
| 08-24-2002, 05:13 AM | #2 |
Guest | 1. Event -> Unit Owned by Player(X) Finishes Construction Condition -> (EventResponse(Constructed_Structure)==Whatever) Action -> Unit Group - Pick Every Unit in Region(X) and do (Unit - Kill (Picked Unit)) Unit - Explode EventReponse(Constructed_Structure) 2. Event -> Unit Owned by Player(X) Dies Condtion -> Dying Unit is a (Structure) Action -> Item-Create (Random Item type of Level (X) at UnitPosition(Position of Dying Unit) 3. Event -> Unit Owned by Player(X) Dies Condition -> Dying Unit Type is Farm Action -> Player Property (Add 1 gold to Player(X) Property Gold) |
