| 09-04-2003, 08:24 AM | #1 |
I'm trying to make the Dragon a static model with no animations. I've given the model only one animation, this one: Anim "Stand" { Interval { 0, 3333 }, } that I got from an example (a doodad, I think). Of course, since the interval specifies frames to play, that was really messed up. I tried interval 0,0, but that didn't work either. Also, when I try it out in WorldEdit, the model is very warped, looking nothing like it does in War3 Viewer. I'm pretty sure this has to do with the stand animation(I've edited the model and its physical position a lot), even though the wings don't flap (except in the little animation viewer, of course). I don't want this thing to move at all. It's a statue! What can I do? |
| 09-04-2003, 10:17 AM | #2 |
Guest | remove the animations of the bones instead of meddling with the Animation sequences... (remove translation, rotation and scale factors) Or you could just use the geoset of the thing and assign a static bone .. Or you could just use triggers to freeze the units animation, which would be the best for you... |
| 09-04-2003, 02:55 PM | #3 |
Try making stand from 1-2, instead of 0-3333. I'm not 100% sure, but that may essentially freeze an animation in place. |
| 09-04-2003, 10:12 PM | #4 | |
Quote:
I'm not interested in using triggers. I'll try the other suggestions, though. Ari: Thanks, I'll also give that a try. |
