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An Exporting problem(Republicola)

09-04-2003, 12:24 PM#1
subcommandante
Alright this is what happens every time I try to export my model. The specifics of my problem is pretty much covered in the pic i attached.

I have gotten this error message before on an earlier model but with a different vertexnumber. I managed to solve this somehow by attaching every mesh together into a single model. However, this method does not work on the model i´m working on right now for some reason.

So... what´s up with this Tvertex index crap? Is there some kind of invisible envelope that I have to think about?

If anyone wants to take a look at the actual 3DSMax file, i can provide it.

Hope someone has encountered this problem and can help me out.
09-04-2003, 12:27 PM#2
subcommandante
Here is the model. It is divided into 5 meshes. Collapsing them all into one mesh does nothing. The same error comes up as before.

BTW I should add that the model isn´t done yet, that´s why it looks a little...odd =D
09-04-2003, 12:32 PM#3
subcommandante
This model worked fine all the way to putting it into warcraft, however I don´t know how to get the texture to work in-game. It only shows up in team color.
09-05-2003, 02:02 PM#4
Oinkerwinkle
I had that problem once, and finally figured out to use this:
Code:
Textures 1 {
	Bitmap {
		Image "Textures\TEXTUREHERE.blp",
	}
	Bitmap {
		Image "",
		ReplaceableId 1,
	}
}
Materials 1 {
	Material {
		Layer {
			FilterMode None,
			static TextureID 1,
		}
		Layer {
			FilterMode Blend,
			static TextureID 0,
		}
	}
}
That's a nice model!
09-05-2003, 11:45 PM#5
republicola
I like easy questions like these! Apply an Unwrap UVW modifier to each mesh, and try exporting. If it still doesnt work, try collapsing the modifier stacks of each mesh and exporting again.
09-06-2003, 12:19 PM#6
subcommandante
Thanks for the speedy response guys! Well everything is working now thanks to you guys and I´m currently wrestling with the animations for the ratpriest.

There is two more little problems though concerning the ratpriest texture =/ I need the texture to be twosided and I also have an alpha map that i need to add to it (preferrably twosided as well).

I´ve been looking around on the forum but haven´t found anything that can help me out.

Hope you guys could give me a hand with this.

PS: I´m glad to hear that you liked the model Oinkerwinkle :gsmile: