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Region defined by distance

09-04-2003, 05:24 PM#1
tufy
It seems even the best of us can't do without help (Lol, joke) :)

I'd like to make a trigger, that would make every unit of certain type invisible once the unit would walk into a certain distance from trees (all of them on the whole map). Right now I'm using the WindWalk ability that only activates if distance check is small enough, but I'd like the ability to activate herself. Any idea?
09-04-2003, 06:34 PM#2
Sagan
Unit - Add Ability - Add Permanent Inivisibility to Unit.
Or
Animation - Change Vertex Coloring - Change Unit's Vertex Coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency.
09-05-2003, 07:46 AM#3
tufy
That's not the problem. The problem is I need to activate the trigger when a unit walks near the tree (ANY TREE) on the map.