| 09-04-2003, 11:07 PM | #1 |
I have a map, that has Trigger added abilities (heroes are given abilities via triggers when they do certain actions) but I would like these abilities to be added to the "Learnable" area, and not directly added to the unit. In other words. Say a hero with no abilities studies with a wizard in my map (does a quest) and the wizard teaches him "Brilliance Aura" so I add brilliance aura to said hero via a trigger. Unfortunatly doing this via trigger gives the hero the ability at level 1 and doesn't allow it to be upgraded via skill points. Normally if a hero knows an ability that is normally in the "learnables" and you use a trigger to remove the ability, said ability is not truly removed, but instead is Unlearned. But that is not the case for "Trigger learned" abilities. "Trigger learned" abilities are truly removed when using a remove trigger. I can't add all the abilites to the hero and just allow certain ones to be learned because there are more than 5 possible hero abilities for the player to learn, and the player must choose (via his/her actions and quests completed) which ones he/she wants to learn. So, my question is. Is it possible to use triggers to add an ability to a unit, but have that ability added to the "learnable" abilities instead of having it added directly to the unit? |
| 09-05-2003, 12:01 AM | #2 |
I dont think its possible.. however... you could do something like this. Add a portion of the map that is un-used, and "when they get a skill point" create a "unit" there to represent the skillpoint. Have Different CoP's there and have then bring the "unit" to the CoP that represents the skill they want to learn. To level it up, Create a custom skills, and remove the old version of that skill to the unit, and add the new one. You might be able to use some sort of variable to keep track of those Abilities. If you dont have TFT, then your #(*&ed, but i dont think it would be too hard to do it with TFT. If you want to have them learn alot more skills then their slots allow. Try to remove aura skills when they get a Mana used skill, auras might not be seen, but still work. Then after they learn that Mana used skill, re-add those auras. The trigger would run it so fast, that players wouldnt be able to see it happen. Hope that helps. |
| 09-05-2003, 12:20 AM | #3 |
Well its a good Idea Mech_1000, and one I had already thought about, unfortunatly its not plausible for my map. |
