HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Beta Testers advance warning

09-06-2003, 05:07 AM#1
Hunter0000
Well, il be rdy for them in 3-10 days, so if any1s interested heres the wrap of my map.


Its basicly a HEAVILY modifyed meele with an insanly different unit system revolving around classes. Your town hall place will automaticly generate the basic worker/inhaditant of your city, you get taxs from these guys as long as they arnt trained. You can train them starting down 3 different paths, Meele, whos first class is milita, Ranged, whos first is a basic bowman or magic, with an Aprentice.Once a unit reaches level 5 it can further specialize, an example being a bowman learning to use a crossbow or an aprentice taking up necromancy.Then after 5 more levels have been gained you can gain further things, such as master necromancy, or learning how to use fire arrows. Im not sure if there will be a third upgrade. Reasources are also different. As formally mentions you gain taxes. You may also sow wheat for food (replaces lumber) you may also raise sheep and pigs for food, allthough sheep may also be sold for gold. You might now be asking what you did with the normal food? well its not lodgings so the more you have, the more peasents you can have, the more gold you can have = the more soldiers you can have. One other unit you can train a peasent to be is a combat enginner who can construct walls and field catapults(cant move). There a few other things I havent mentioned but its 12:48 and im tired and lazy :D

P.S. I will need people who can host as I can't
09-06-2003, 04:18 PM#2
Hunter0000
Just an update- I have been screwed by something. My desktop and some folders went beserk and restarted themsleves so I lost about a half days work(Thank god I have a laptop with a ver on it) I should have all the buildings and money systems done by tonight, im gonna plan to start the combat tomorrow, hopfully it will be ready by tuesday or Wednesday, so is any1 interested?Il make sure to post some screenies when I get more done.
09-06-2003, 07:11 PM#3
Hunter0000
Ok, I have recovered the file and I have completed the money system, expect a few screenies soon
09-06-2003, 07:13 PM#4
Thunder-Hunter
alright ill give it a shot..
09-06-2003, 08:57 PM#5
Hunter0000
Ok heres a map overlay screen, Il have a few unit ones by tomorrow
09-06-2003, 09:06 PM#6
ThePredator1987
i'll test it, it looks like a great map, good concept to.:D
09-06-2003, 09:11 PM#7
Bio Shadow
looks cool, i played a map similiar to yours named 3 kingdoms... very good
09-06-2003, 10:16 PM#8
Hunter0000
Ha I have 6 kingdoms! lol
09-06-2003, 10:37 PM#9
futuraonline
Looks good, I too cant wait to see more screenshots...BTW that terrain looks very nice :D ROFL.
09-07-2003, 12:28 AM#10
Hunter0000
Yup sure does, lol, heres a staged siege sceen, Very staged, they are on the same side!
09-07-2003, 01:16 AM#11
futuraonline
BTW hunter, if you need/want me to help test or just play map to see how it goes I would love to :)
09-07-2003, 02:02 AM#12
Hunter0000
Heres what ive been thinking for the classes, tell me what you think.
09-07-2003, 03:05 AM#13
AllPainful
Love the Concept!

Good class advancement too.
09-07-2003, 03:32 AM#14
Thunder-Hunter
Flailman = Flail Wielder? (Name Wise)

Also....

Necromancy - Pyromancy (not conjure)

Hydro - Conjure (no Pyro)


I mean, death is related to fire and Why would a water mage have a fire spell? If anything water mages can conjure water or mist illusions or w/e. Not trying to sound mean BTW...

These Are just my thoughts and opinions so please take them into consideration...
09-07-2003, 05:11 AM#15
Hunter0000
the schools will change the unit, I put it that way because hydro and pyro would be direct dmg spell schools, while conjure and necro are both summoning schools

also, what do you think would be the best modle for Flailman/Wielder