| 09-06-2003, 06:20 PM | #1 |
Do I have to edit the slks to get rid of the raise dead animation? I already edited the txt file and it no worky. |
| 09-07-2003, 03:40 AM | #2 |
You mean the bones spiralling upwards? |
| 09-07-2003, 04:31 AM | #3 |
yes the green crap too. |
| 09-07-2003, 07:45 PM | #4 |
Well, I'm hoping you are using TFT, otherwise it will be difficult. (speaking of which, if you don't, get it everybody!) Under the obcject editor, go to abilitys, on the top list of things that are editable (You'll see units, items, destructibles, doodads, *abilitys* (which is what we want) then upgrades. After opening that, go to the undead folder, then units. Scroll down to the r's, and find "Raise Dead" It will be based off of the Necro ability. Under "Art-Effects" change the Raise Dead effect (the bones spiraling up with the "green crap" to whatever you want. If your new, you can also change the raised units to whatever you want, and mana costs, etc... Happy Mapping!:foot: p.s. If you don't want it to auto cast, just turn the "Text-Auto String-Deactivate" to None. Then change the Art-Icon to whatever you please. (You won't need the turn on and off icons) I hope this answers everything. |
| 09-07-2003, 08:46 PM | #5 |
hehe, thanks for the reply but I am no noob. You see I already did this, and it doesn't work. You cannot change the animation like this |
| 09-08-2003, 06:37 PM | #6 |
Umm, I dunno what your doing then, because I test everything I tell someone to do, and I also tested this. I simply replaced the "Art-Effect" with the abolish magic ability, and it worked just fine...Tell me exactly what spell you are creating, along with whatever you have already done. You are using TFT right? Bamboozled... :foot: |
| 09-09-2003, 01:34 AM | #7 |
dude, I looked at the spell again and i missed the effect target and changed the art target.:bgrun: I CAN'T BELIVE IT! Well I got it. thanks |
| 09-09-2003, 01:34 AM | #8 |
dude, I looked at the spell again and i missed the effect target and changed the art target :bangH: I CAN'T BELIVE IT! Well I got it. thanks |
| 09-11-2003, 08:16 PM | #9 |
Heh, good for you. :foot: |
