HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Move a region!

09-06-2003, 08:04 PM#1
TheSpellEditer
okey this is what im trying to do:
A spell/trigger that makes a fire pit for 30 seconds,
base spell(Feral Spirit) I create a unit that will disaper and be replaced by a fire pit...
during the fire is there a region will be moved to that place so I can use it for somthing (I wana use it for cooking food) after the 30 sec the fire will burn out and i cant use it anyomore

shouldnt i be able to move regions with the event "region - Move"
and one more thing i want the region to be flexable so i can make the fire pit where ever i want it to be...

please tell me if you know how to do :(
09-06-2003, 08:31 PM#2
Vexorian
With the action Region - move Region , you can move a region, then you can use every action on that region, but If you need an Event - Unit enters/leaves Region it won't work - Unless you use custom text to get rid of the problem (Not so easy)

Besides, if you aren't using that event, you can use the Move Region action and it will work.
09-06-2003, 08:39 PM#3
TheSpellEditer
whoops i meant action how do i do?? :ggani:
Cus i didnt get it work with this Action:
Region - Center fire<gen> on (position of (triggering unit))
im almost sure Triggering unit will work cuz it did when i puted the fire pit there
09-06-2003, 09:11 PM#4
Vexorian
It should be working, Could you post the trigger that uses the region after it has been moved?
09-07-2003, 09:16 PM#5
TheSpellEditer
okey here it is i hope you can find the problem :D
09-09-2003, 01:46 PM#6
TheSpellEditer
Cant anyone help with this if u have another solution is it welcome here to. just please help me :( :( :(
09-09-2003, 01:49 PM#7
Vexorian
Sorry, I didn't note the post with your map, however two guys downloaded it and they don't look like posting solutions, I will download the map, And come with a solution (Or a big doubt) tomorrow, (Have no editor in this comp)
09-09-2003, 02:10 PM#8
TheSpellEditer
okey thanks m8 :ggani:
09-09-2003, 03:10 PM#9
Zwan
It already works. The untitled trigger is just not printing properly because the unit isnt actually entering the region (i.e. he is not physically walking into it)

If you want to see for sure, just add a create fx in region Fire and you will see the FX goes off at the point of the firepit after it is summoned. I didnt bother uploading what I did, cause all I did was add an effect to see if it was moving, and it is.
09-09-2003, 06:38 PM#10
RodOfNOD
I didnt download the map but if i recall and has already been stated above, you can move the region but once moved you MAY NOT use the unit enters region, as that event will look in the original location.

However using JASS i have been told you can do this.

There may be another way to do this. If you let us know what you are trying to accomplish.

Good Luck!
09-09-2003, 07:31 PM#11
Panto
Alternatively, you could have it be a ward-summon spell, and create a special effect around the invisible ward, and have a "Unit comes within X distance" of your summoned ward event.
09-10-2003, 12:04 PM#12
Vexorian
I fixed it, the trigger was using an unit enters region event, but I found someway to fix it , without jass...
09-10-2003, 01:30 PM#13
TheSpellEditer
THX!!
:ggani: :D
just one more thing :D can u tell me how u did it
it was like a bit complicated :P
u really own in map making :D :D :D :D
09-10-2003, 01:32 PM#14
Vexorian
To make the trigger recognize the moved region, I used the Action - Add event every time the region moves.

Then To make it stop working after the Fire pit got removed I added a condition that checks if there is a Fire pit in the region.
09-10-2003, 01:33 PM#15
TheSpellEditer
okey thx m8:ggani: