| 09-06-2003, 09:15 PM | #1 |
How exactly do I create a line-of-sight system in which guards cannot see other units unless the other unit is in front of the guard? |
| 09-06-2003, 10:15 PM | #2 |
use the angle between the 2 units, and compare it to the facing direction of the unit, if its X amount close, then hes facing the unit check the distance and any obstructions in between, and there u go |
| 09-06-2003, 10:40 PM | #3 |
| 09-06-2003, 10:42 PM | #4 |
Basically for my map there are 8 human-controlled player and 4 comp players. I can use that for the comp players, but I need to to make it so that the area around each human player's unit is black mask accept for in the directionb hes facing, as shown below. Unit 1 would be Player 1's unit, the same thing for Unit 2 for Player 2 and so on to Unit 8 for Player 8. |
| 09-06-2003, 10:50 PM | #5 |
the only way i know to do that is to make their vision 0, and create visibility modifier regions in the direction they're facing repetedly, very fast creating/destroying them |
| 09-06-2003, 10:55 PM | #6 |
Thanks. This kinda occured to me after ur first post, but I was hoping there was a better way. Oh well........ |
