| 09-07-2003, 01:04 AM | #1 |
Okay so I'd imagine the trigger would be something like this: Events - Unit Starts the Effect of an Ability Condition - Ability Being Casted is equal to <Spell> Action - ???? I'm not very fimiliar with the animation triggers... what would I use to get the stampede missle explosion effect (blood) to loop throughout the duration of the spell? |
| 09-07-2003, 01:56 AM | #2 |
Special Effect triggers rather.. how would I make it loop until the effect wore off?? |
| 09-15-2003, 03:13 AM | #3 |
Doing something like this would actually require two seperate triggers and one variable Unit variable = casterUnit Trigger 1 Event-Unit casts an ability Condition-Ability being cast equal to <spell> (Casting Unit) is in units of type (<the hero with the spell>) Action-Set casterUnit equal to (castingUnit) TurnOn(Trigger2) Wait <however long you want it to last> TurnOff(Trigger2) Trigger2 Event-Every 1.3 seconds Conditions Actions-Create special effect (Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdx) on (chest or origin I assume you will want) of (casterUnit) Post or PM me if you have a question |
