| 09-07-2003, 05:12 PM | #1 |
I'm trying to make a trigger that will respawn all the Neutral Hostile units 30 seconds after they die with just 1 trigger. Event Unit - A unit owned by Neutral Hostile Dies Conditions -None- Actions Wait 30.00 seconds Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees But the creeps don't respawn. Its on and everything. What am I doing wrong? Edit: I am testing the trigger on units that are spawned by a trigger, not there initially, could that be screwing it up? |
| 09-07-2003, 05:16 PM | #2 |
Change Triggering Unit in Unit-type of (Triggering unit) to Dying unit |
| 09-07-2003, 05:16 PM | #3 |
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees y are u using triggering and not dying? just wondering |
| 09-07-2003, 06:13 PM | #4 | |
Quote:
Because imma n00b. |
| 09-16-2003, 01:01 AM | #5 |
Is a method like this usable for a map full of npc creeps? Will there be performance hits for lots of waits? |
