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About an earlier spell....Inferno? I got an Idea..I think...

09-07-2003, 08:38 PM#1
HarlequinKnight
Does anyone remember that person who wanted an inferno spell, like in d2? I was pondering, and pondering, untill finally I came up with something that might work. Zoizite said to use a modified Charm or Impale, but you still couldn't *aim* it, like on d2. But, on d2, you can't walk with it, can you? It jsut shoots a flamethrower, right? Well, if thats the case, try this. It requires trigger work, but only one, and it goes with the ability.

When you create the unit, make it's second attack a flame thrower (changing the projectile and attack cooldown, so it makes a steady stream of flame. remember to edit the range too)
Make it artillery so you can target ground.

Also, make a dummy spell, that costs about 100 mana, and describing the affect will deal massive damage to units in it's path.
Make the cooldown for the spell *exactly* as long as the spell will be, for this about 4 secs.

Make a trigger that events the usage of the ability.
Events will probably include things like, what lvl it is (if our making lvls) I haven't thought this out yet (remember, this came as an epiphany!)
Actions will include these: (not exact, I'm really lazy today)
An action to stop the unit from moving (easy)
Action to enable the second attack (I dunno about this one. If not, you could make the second attack only target a certain unit not used in your map, then have the trigger turn all enemy units to the units type. if it's possible.)
Make it last *exactly* the amount of time that the spell lasts.
since the spell uses mana like a normanl spell, he will only be able to *turn on* the spell under normal conditions.

This should work, although I haven't tried it yet.

Toodles:foot:
09-07-2003, 08:54 PM#2
Dragon
I can't believe noone has used the Wall Flame Trap doodad for Inferno, that would pwn.
09-07-2003, 10:13 PM#3
35263526
extremely annoyingly, the flamewall trap wouldn't work. the model itself doesn't work, and even if you could get it do, there would be a steady blast of damage, even during the points of the animation where there is no flame