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new skin, Gaia's Champion (WIP)

09-08-2003, 12:21 AM#1
Rellek
ok, heres my second skin... so, don't worry about being harsh ok?

(oh and i know about his blade still being there -.-)

p.s.
oh ya, sorry about the poor image quality, i only have a geforce 2 :(
09-08-2003, 12:24 AM#2
Kiether
thats pretty good,especially for the second skin
though that hammer looks kindof weird,well namely his weapon and such ...even though u already said somthin about this
the outfit is nice
09-08-2003, 12:50 AM#3
Kenstoth
I like it. The hammer does look a bit strange, but it fits pretty nicely.
09-08-2003, 12:54 AM#4
Beam
Hehe... this guy must me really skilled if he's gonna twirl a hammer around... you know that animation? It'll be sick to see that.
09-08-2003, 01:15 AM#5
Mock
looks good i liek the texture of the shoulder and chest. Nice color scheme. Whats that thing sticking out of the front of the hammer?
09-08-2003, 01:26 AM#6
BattleBotv8.2
Nice for a second skin, I like the hammer unlike the other person.
09-08-2003, 01:45 AM#7
Rellek
Heh, thanks for the complaments.

And unfortunally thats thing sticking out of the hammer is the spell breakers weapon >< It just doesn't want to be alphaed out.

Oh and Beam, I wish i could do that, but i don't have anything to edit the model. I'll try to find someone to edit the model so it can do that :p
09-08-2003, 04:57 AM#8
Hitenmitsurugi
its a nice concept. :D just needs sum details in the armor/clothes part. its your call anyway. and i agree that the skin sucks when it comes to editing the a channel. transparency aint working. hafta go straight to model editing to get the result you want.

and if you think the image is blurry, try saving it as a gif file first b4 posting. its much clearer than jpg.

(whispers) i am also using Gf 2. i can feel your pain.
09-08-2003, 06:11 AM#9
TrYnStaNd
the twirly animation wont work with the hammer if it was added by special effects and not model editing will it?
09-08-2003, 06:14 AM#10
FireAarro
Hey, is some of that CnP? It kinda looks like the golem texture.
09-08-2003, 10:37 PM#11
Rellek
Quote:
Originally posted by Hitenmitsurugi
its a nice concept. :D just needs sum details in the armor/clothes part. its your call anyway. and i agree that the skin sucks when it comes to editing the a channel. transparency aint working. hafta go straight to model editing to get the result you want.

and if you think the image is blurry, try saving it as a gif file first b4 posting. its much clearer than jpg.

(whispers) i am also using Gf 2. i can feel your pain.

thanks, I'll try adding some detail to the armor(right now its only rock) and ya geforce 2 sucks ><

TrYnStaNd: ya you have to go straight to model editting to get the twirl to work.

FireAarro: No it isn't c'n'p, kinda looks like it though >< actually I did rock texturing in paint shop pro. Heres a link to help a few poeple out (i still find it very helpful!) www.phong.com/tutorials/

Also I have to wait till i get the 3d Max demo thing until i can work on this guy anyfurther. So stay tuned :p
09-14-2003, 03:58 AM#12
Necromancer_187
i had the same problem with the blademaster. The thing is, you need to set a normal mask without the alpha channel first. Then, after you make an alpha channel, you put the image into the normal mask BEFORE you save. so dont save it in the alpha channel. I did that with PSP7 and it turned out fine. Try that out.
09-14-2003, 11:24 AM#13
jardragon901
The spellbreaker model's weapon can't be alphaed out, if you want I can edit the model for you so you can alpha it out.

edit: here is a post with the model attached and instructions to get it to work.

http://www.wc3campaigns.com/forums/s...threadid=28673
09-16-2003, 03:55 AM#14
Egg
dude dont use that snapshot pgram press f12 in WE