| 09-08-2003, 12:49 AM | #1 |
i want to know how to make a unit lose hp every second so that its loses hp rather than regains it, ive tried setting the hp regeration to a minus number but it just reurns to a zero anyone got any ideas? its got to work in a way that a unit loses 1 hp every second |
| 09-08-2003, 01:07 AM | #2 |
make a trig that says every x sec. set so and so unit's life to (so and so unit's current life - 2) |
| 09-08-2003, 01:16 AM | #3 |
that dont work you can make a trigger thats sets life to a percent or a set it to a number you cant just minus -2hp per second it just sets his hp to -2 and kills the unit any other ideas? its for a unit that has to eat to regain health you see so all game its got to eat to regen health points and be constanly in need of hp |
| 09-08-2003, 01:20 AM | #4 |
no offence, bur are you new to WE? make sure the unit is defined by a variable every 1.00 second Set (life of(x unit)) to (life of(x unit -2)) |
| 09-08-2003, 01:23 AM | #5 |
yes i am sort of, but thanks for help i'll try it |
| 09-08-2003, 01:32 AM | #6 |
i dont have any idea how to set a variable to a unit sorry im new to triggers how do i do it? |
| 09-08-2003, 01:46 AM | #7 |
Use the trigger function "Set Variable" |
| 09-08-2003, 02:50 AM | #8 |
if You're trying to make it some kind of spell effect do it like this: Mod a version of unholy aura to have no move speed increase, with a -1 regen rate. Then in the unit's stats, set his normal regen rate to 2.00, right underneath set it to Always, and that should do the trick. You may need to monkey with the regen rate on the actual unit. My first guess is 2.00 will work. But it may need to be 0 or even -1.00. I'm not too sure. I'm just thinking if you set the regen rate to 1 hp a second and then add the unholy aura effect which has -100% regen rate, then to me it seems like it would turn that +2 into a -2... then again maybe not. :) If it's not some spell effect though, then just do it the way Pascal said. |
| 09-08-2003, 05:57 AM | #9 | |
Quote:
It doesn't work that way, me thinks. You can make a spell out of the foutain of life ability, then make it negative and only affect the unit in question. It will also have no icon at all. |
| 09-08-2003, 07:15 AM | #10 | |
Quote:
btw: you know that a hero with enough STR can outregen this?^^ |
| 09-08-2003, 09:44 AM | #11 |
to pascal thanks for taking the time to help thats just the answer i was looking for i knew there would be away to do it without haveing to use a 1000 triggers |
| 09-08-2003, 09:50 AM | #12 |
that worked perfectly pascal thanks man now i can finish my virtual lion map where you have a pack of lions that lose energy because of hunger and have to eat to stay alive |
| 09-08-2003, 06:19 PM | #13 |
Ahh, Pascal, I was wondering why I got here too late... The option to allow negative numbers (they even give a warning) can be unstable at times, but usually never with things like life and dmg... p.s. Why would you want a unit to die anyways? Unless it were summoned....Maybe...But couldn't you just use the pheonix ability? |
