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UMSWE 4.0 Final stages...

09-08-2003, 02:17 AM#1
Scio
Now that I've had a few sober days, I'm about ready to finish up my last parts of 4.0's release. As you know, I am re-arranging the order of the fields in the Unit Editor, and I wanted to know if you wanted me to do the same for the other object editors or leave them be for now. Also, as of now, I'll be arranging the fields similar to the old unit editor, if you want something different let me know. This is the last chance for small details before 4.0 is released. I'm very sorry it took this long, and it probably wont live up to the hype now, but it is a great improvement.

@StarcraftFreak get on AIM soon, I don't catch you on IRC anymore and I need to give u some updates and ask u a few questions
09-08-2003, 02:35 AM#2
KDEWolf
Can we have a previa of some new features?
09-08-2003, 02:44 AM#3
Allanon[Druid]
Sounds great Scio, I'm looking forward to it. And as KDEWolf said, what features can we expect?
09-08-2003, 02:49 AM#4
Scio
well mostly what I did was rework slks, so changing max and min values, organizing, also fixing the 90 (closer to 80) degree cliffs, adding in more hidden units, TONS of new presets, messing with the Global Constant max and min values, and more of the hidden JASS functions. Just wait to see what else.
09-08-2003, 03:04 AM#5
bludragn
Did you add in things like UNIT_TYPE_STUNNED or EVENT_PLAYER_UNIT_HIDDEN?
09-08-2003, 03:15 AM#6
Scio
those have been in since version 2.0
09-08-2003, 06:02 AM#7
Mandrilx
All i can say its WOOOOOOOOT!!!! lol
09-08-2003, 12:28 PM#8
Coffein
Can we look forward to some nice, advanced triggers?
09-08-2003, 08:18 PM#9
Starcraftfreak
Quote:
Originally posted by CoFFeiN
Can we look forward to some nice, advanced triggers?

Yes.
And please guys, don't ask too much here (= don't ask anything at all dammit). Wait for the final product.
09-08-2003, 08:20 PM#10
Draco
Why would you be changing the order of the Unit Editor???

Will you include a version without the useless changes?
09-08-2003, 08:33 PM#11
Scio
well before there had been an oppinior expressed that the unit editor order needed to be changed back to a similar order as the original one. Thatwas why RodOfNod and FyreDaug made that change, if that opinion no longer stands, I wont change the order.
09-09-2003, 02:04 AM#12
piRo-piOn
make a version with all the regular limits on things you can randomize... i personnaly think that being able to randomly scale doodads is much more beneficial to how a map looks than being able to make them huge.
09-09-2003, 02:39 AM#13
Scio
thats alwasy been an option. Please people I need to know if you still want the object editor items re-arranged!
09-09-2003, 03:52 AM#14
Allanon[Druid]
Make a version with them re-arranged, and with them normal. That gives the user more choices, which makes us happier.
09-09-2003, 04:18 AM#15
jardragon901
I don't want em rearanged, I have gotten quite used to the way it is now and don't have the time to relearn a new interface :).