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how do i make ablilties from scratch?

09-08-2003, 05:13 AM#1
EmperorColin
i would really appreciate someone telling me how to make an abilitie from scratch. what i mean is, when i mod an ability, i may want to add an effect to it, but i am limited to the effects that the origional ability had. like if i wanted to make a spell like unholy aura, but also wanted it to increase armor as well as attack and speed, how would i do it? i dont know whether this is a newb question or not, so cananyone fill me in? maybe WCM Map Utilities tool's spelledit can help me? i have tried that before, but never had the time to learn about data fields 11, 12 ,13, and 14.
09-08-2003, 05:55 AM#2
Arche
Quote:
Originally posted by EmperorColin
i would really appreciate someone telling me how to make an abilitie from scratch. what i mean is, when i mod an ability, i may want to add an effect to it, but i am limited to the effects that the origional ability had. like if i wanted to make a spell like unholy aura, but also wanted it to increase armor as well as attack and speed, how would i do it? i dont know whether this is a newb question or not, so cananyone fill me in? maybe WCM Map Utilities tool's spelledit can help me? i have tried that before, but never had the time to learn about data fields 11, 12 ,13, and 14.

You can't. If you wan't any other additions, you would have to trigger them.
09-08-2003, 08:01 PM#3
HarlequinKnight
Well, you can, but you would have to edit the code itself, and thats only if you know what your doing. Some editors have been released with the trigger event "Unit is targeted by Spell" which allows you to easily manipulate the effects via trigger.

The slk code is generally not recomended, and you should just roll with the punches like most of us. You'll find that you can do almsot anything you want to, it jsut needs a little recourcefulness.

Happy Mapping! :ggani:
09-08-2003, 09:03 PM#4
EmperorColin
well thnx alot for the help, ill see what i can do