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Creating hero Bear Form ultimate

09-08-2003, 09:17 PM#1
Blo0d-Angel
I'm trying to figure out how to make a bear form for a custom hero I am making. If I try to base it off the unit ability Bear Form it isn't a hero spell so it doesn't have things like research tooltip and such. If I use metamorphasis then it doesn't transform permanently and you cannot transform back without waiting for the time to run out. Can someone tell me how I'd make the spell I want?
09-08-2003, 10:47 PM#2
Zachary_Shadow
Try using metamorphis, but setting the duration to 0, this should make it infinit. Then simply add a transision skill on the metamorphied character, so he can return. Should work..
09-09-2003, 12:22 AM#3
Blo0d-Angel
Thanks pascal that worked. I still have a problem though. When I morph into bear form the hero doesn't take on the abilities that I specified for the morphed to form. He remains identical in all but the model and a bit of added damage. I can't even find where the added damage comes from in the spell. I want him to morph and when he does to only have critical strike and added hp and damage.
09-09-2003, 03:54 AM#4
Blo0d-Angel
I don't like using triggers for spells :\ There must be a way to change values because the druid of the claw morphed has more hp and damage and he doesn't have heal or roar.
09-09-2003, 12:25 PM#5
l]arkOne
Dont forget to check if you need some research/upgrade for it to work. Umm what is the goal of having a bear with super power all the time? I hope he cant use spell or everyone will just keep him in bear form.
09-09-2003, 04:18 PM#6
Blo0d-Angel
Yeah the idea is that the bear would be a melle with none of the caster spells. I just can't seem to get it to work. Even when I use metamorph as the spell base he keeps the spells from his previous form. Any ideas anyone?
09-09-2003, 05:53 PM#7
Panto
It's sort of a big step, but making trigger-based responses to spells is kind of a necessary thing both to make much more interesting spells and to smooth over the inconsistencies in Blizzard's original abilities.

Probably a good way to trigger this would be to make a trigger that responds to a unit using the metamorph ability, and replaces the unit with the other unit you want. By replacing the unit, you're escaping the hardcoded bits in the morphing spell.
09-09-2003, 06:18 PM#8
Trick
Not sure if this helps, but this is how I accomplished giving additional skills to a unit when it uses a skill based on Metamorph. I guess you could just reverse it to remove skills.
Quote:
Drug Pack Activate
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Drug Pack (Juicer)
Actions
Player - Enable Automatic Dodge (Juicer) for (Owner of (Triggering unit))
Player - Enable Enhanced Reflexes (Juicer) for (Owner of (Triggering unit))
Player - Enable Weapon Proficiency (Juicer) for (Owner of (Triggering unit))
If (DrugPack[(Player number of (Owner of (Triggering unit)))] Equal to 1) then do (Wait 31.00 seconds) else do (Do nothing)
If (DrugPack[(Player number of (Owner of (Triggering unit)))] Equal to 2) then do (Wait 46.00 seconds) else do (Do nothing)
If (DrugPack[(Player number of (Owner of (Triggering unit)))] Equal to 3) then do (Wait 61.00 seconds) else do (Do nothing)
Player - Disable Automatic Dodge (Juicer) for (Owner of (Triggering unit))
Player - Disable Enhanced Reflexes (Juicer) for (Owner of (Triggering unit))
Player - Disable Weapon Proficiency (Juicer) for (Owner of (Triggering unit))