| 09-08-2003, 09:20 PM | #1 |
Unit Group - Pick every unit in (Units of type Town Hall) and do (Actions) Loop - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Picked unit) belongs to an ally of (Owner of (Last replaced unit))) Equal to False (Distance between (Position of (Last replaced unit)) and (Position of (Picked unit))) Less than ClosestBaseDistance Then - Actions Set ClosestBase = (Picked unit) Set ClosestBaseDistance = (Distance between (Position of (Picked unit)) and (Position of (Last replaced unit))) Else - Actions Do nothing Unit - Set the custom value of (Last replaced unit) to (Player number of (Owner of ClosestBase)) Unit - Order (Picked unit) to Attack-Move To (Position of (Random unit from (Units owned by (Player((Custom value of (Picked unit)))) of type Town Hall))) Set ClosestBase = No unit Set ClosestBaseDistance = 999999.00 This trigger causes the game to crash. What's wrong in it? |
| 09-08-2003, 09:24 PM | #2 | |
Quote:
? Isn't the "Picked Unit" a town hall? (If I am reading your trigger right)... So how does a Town Hall attack-move? |
