HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Custom Skills Question

09-09-2003, 12:09 AM#1
Zachary_Shadow
If I use Devotion Aura to create a spell, it will display that little icon showing what spells are affecting a unit. Can thoes be changed, if so, in what manner?

It would seem that they are totaly seperate from the skill itself. Although, if u have an altered devotion aura running, another devotion aura (non modified) of same level, won't affect the target. Wierd... :P

Anyone have any ideas on this?
09-09-2003, 01:02 AM#2
Grom-Hellskream
i dont thionk you can but if you can thin it would be some kind of progetal art i dought it tho
09-09-2003, 01:08 AM#3
Das Jank
You have to do buff art editing which consisnts of editing the .slk im pretty sure. Or you can download that new WE Unlimited I saw that someone posted a little while ago. Just type "WE Unlimited" into the search box and the post should pop up. It allows you to edit buff art.
09-10-2003, 04:55 AM#4
EmperorColin
remember, if you have two auras that increase the same attribute, they wont stack, i think the more effective on will have the effect, but then the weaker one wont add on
09-10-2003, 05:18 AM#5
kl33r
To change the text title of the tip down there, you open up your war3x.mpq with WinMPQ or something and look for a txt file called HumanAbilityStrings.txt

Extract it and edit the BuffTip= part of the ability, just press CTRL+F and search dovotion aura and it'll come up. Thats for the text.

Now If you want to change the icon, you open up HumanAbilityFunc.txt from the war3x.mpq

Look for the line - Buffart=ReplaceableTextures\CommandButtons\xxxx.blp

You change the path to point to whatever icon you want it to be, for example DeathCoil wud be

ReplaceableTextures\CommandButtons\BTNDeathCoil.blp

Hope this helps =)
09-10-2003, 08:11 AM#6
Zachary_Shadow
Won't this edit the whole game? So when I play other maps, or normal melee games, the specific skill will display differently?
09-10-2003, 09:53 AM#7
kl33r
No, you have to import it into your map, with the correct paths. And only when your map is loaded its changed.

If you want to edit it for the whole game then you dont extract the file from the MPQ, just edit from there
09-10-2003, 10:08 AM#8
Zachary_Shadow
Ahh, I c :) Thanks alot