| 09-09-2003, 02:04 AM | #1 |
how do i create when a hero dies the hero will have to wait a certain amount of time until it comes back. if that player keeps dien the amount becomes longer.. and it loses so xp |
| 09-09-2003, 03:01 AM | #2 |
ahh crap |
| 09-09-2003, 12:39 PM | #3 |
Trigger 1- to detect the dead hero and start the timer Events Unit - A unit owned by Player 1 (Red) Dies Conditions ((Triggering unit) is A Hero) Equal to True Actions Countdown Timer - Start timerREVIVE[0] as a One-shot timer that will expire in 90.00 seconds Countdown Timer - Create a timer window for (Last started timer) with title ((Name of (Triggering player)) + revival time...) Set TimerWindowREV[0] = (Last created timer window) Game - Display to (Triggering player), at offset (0.00, 0.00) for 30.00 seconds the text: You have been kille... Trigger 2- to revive the dead hero Events Time - timerREVIVE[0] expires Conditions Actions Countdown Timer - Destroy TimerWindowREV[0] Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Hero - Instantly revive (Picked unit) at (Center of CreateHeroHere <gen>), Show revival graphics) Camera - Pan camera for Player 1 (Red) to (Center of CreateHeroHere <gen>) over 0.50 seconds You can add the trigger, Hero - Add experience points and set its value to a negative one (-) so it removes instead of adds Dunno bout making the timer longer with every death tho.. |
| 09-09-2003, 08:12 PM | #4 |
is there any variables i need |
| 09-09-2003, 08:54 PM | #5 |
You can do it without custom variables, like this: Code:
-Actions- ..Unit - a unit dies -Conditions- ..Dying unit is a hero Equal to true -Actions- ..If-dying unit custom value Equal to 0 ..Then-wait 60 seconds; revive dying unit instantly; add -150 xp for dying unit ..Else-do nothing --------------------- ..If-dying unit custom value Equal to 1 ..Then-wait 120 seconds; revive dying unit instantly; add -300 xp for dying unit ..Else-do nothing --------------------- ..If-dying unit custom value Equal to 2 ..Then-wait 180 seconds; revive dying unit instantly; add -450 xp for dying unit ..Else-do nothing --------------------- Set Unit - Set Custom Value of dying unit to dying unit's custom value + 1 |
| 09-09-2003, 10:17 PM | #6 |
wow im not sure if ur wrote that write cuz i cant find some **** |
| 09-09-2003, 10:19 PM | #7 |
**** u just told me how to do it u didnt give me it ok i c. this is gonan take me awhile but ill get it |
| 09-09-2003, 10:22 PM | #8 |
um if u no how to do that plz tell me cuz i give up |
| 09-09-2003, 11:17 PM | #9 |
I created a Hero Death trigger that works with all players and an infinite number of deaths. I used a Real value as the death variable for more customization. The trigger comment how it works. The download is a WTG file; goto the trigger editor to import it into a map. Use a new map because importing overwrites all triggers, then you can CnP the trigger into a map. |
| 09-10-2003, 12:18 AM | #10 |
where did u get that |
| 09-10-2003, 12:22 AM | #11 |
lol opps is their a **** where i can dl stuff like that |
| 09-10-2003, 12:54 AM | #12 |
I made that trigger. The trigger repository is a sub-forum to this forum and you might find some things like this in there. Also edit your posts instead of posting again. |
