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Inventory Slot Cycling

08-24-2002, 11:25 PM#1
Guest
I made this little map to show a little bit of the possibilities in inventory expanding. This map shows how using 2 slots can give you 10 slots! However, you wont have the effects of the items that are stored and only the one that is visible. It also works in storing items that are partially used...such as 2/3 wards and such. It uses 3 triggers and 1 array. I believe it's similar to what Weaaddar was working on. Feedback/comments welcome!
08-25-2002, 11:42 AM#2
Guest
nice but abit compilcated

when you cycle , you cycle from

1->2->3->4->5->6->7->8->9->10->1

in this case , if you accidently cycle , it take a long time to cycle
back

could you or any1 think of a way to cycle through in this manner

slot 1 contain a item ,
slot 2 contain a item ,
3 to 10 is empty ,

so when you cycle , its

1->2->3->1
is this possible ??


correct me if i am wrong =)
08-25-2002, 02:47 PM#3
Guest
I suppose the map is protected, so I can't prove this on the code, but I think it's possible to check wether a certain value is null (=empty) and then skip it. Short: yes, it should be possible to skip empty slots while cycling.