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Very noobish question involving models

09-09-2003, 11:20 AM#1
Saethori
First, note that I am by no means a map-making guru (very very much the opposite), but have at least enough common sense to have checked FAQs for my question before posting it here..

I'm working with the Frozen Throne Map Editor, no special add-ons or directories.

What I want to do is simple enough.. add a model (.mdx file). I can get the model appearing in the editor by setting it's pathname to an existing unit, and viewing that unit. But, of course, this doesn't work in game.

So I tried the Import Manager to import the file into the map, but when setting a unit's model to my custom one, it fails to bring up anything, since it turns .mdx into .mdl into some reason. Also, this strangely doesn't work with .blp files (although they not mispell themselves like that).

Simply enough..how do I do this? If it involves some complex stuff (like MPQ editing or custom texting), I will need a bit of a walkthrough since I'm not any good with that stuff.


In any responses, please feel free to call me a noob, flame me, use insults, point me to the FAQ entry I must have missed, or anything else similar. Just as long as you answer the question too.. ^ ^
09-09-2003, 11:33 AM#2
Balthamos
Ok, I'm not really the best at modelling but I'm learning skinning and icon making, basically I'm learning all there is to know about .blp editing. From what I can tell, the reason they call it blp and mdl is because blizzard didn't want filetypes that were easily editable so they made their own up. I figure they look bmp and thought let's swap M for L because we are bLizzard. As Stupid as it might sound it very well could be reason people, I wouldn't be surprised if they did that I mean, they have some weird stuff in the mpq anyway...back to your question, you need a converter to go from mdx to mdl and from bmp to blp and also the same vice-versa. I know the warcraft viewer can do blp conversion but I'm not sure about mdl. Someone else I'm sure will be able to answer your question for you. Goodluck.
09-10-2003, 04:39 AM#3
Mr. Euthanasia
Are you asking about a converter, I don't quite know what your asking but here is some useful custom model info. Use yobguls for mdl to mdx and mdx to mdl and if you use 3DSMax republicolas maxscript is a very good .mdl exporter.
It changes mdx to mdl because that is what the game actually reads, to see the unit you must import the unit, set the path you want (doesn't matter usually unless you are replacing something) and save. You must save, they have a stupid glitch in their map editor. Did I answer your question at all?
09-10-2003, 08:27 AM#4
Saethori
Quote:
Originally posted by Mr. Euthanasia
You must save, they have a stupid glitch in their map editor. Did I answer your question at all?


This solves it.

I tried importing the .mdx model, then saving before setting a unit to have the model.

Instant fix. Thanks a lot, this really solves my problem!