| 09-09-2003, 06:17 PM | #1 |
Here's a simple question. Say you have a custom model, or basically any mdl that you've given a new name and path to, where does it get the Portrait info from? I mean how does WC know where to look for the Portrait file of each unit? I've looked in the units .mdl but didn't see it there, the only other thing I can think of is that it automatically uses the matching filename_portrait.mdx that's in the same folder as the unit.mdx. Is this right? I'm trying to add a particle emitter to the portrait file so it matches the look of the unit, and it isn't working, but I can't figure out if it isn't working because of something I screwed up on or because WC is looking at the original portrait file. |
| 09-09-2003, 07:07 PM | #2 |
Well to my knowledge, Warcraft egine looks for the <name>_portrait file in the same folder as the actual model. And you are talking about the MDLs, I guess you know that you must insert the MDX file, not the plain MDL right? (even being .mdl in the naming path) |
| 09-09-2003, 08:00 PM | #3 |
Hrmmm. ok, thx. yeah I know the whole mdl/mdx thing. I think I figured out the problem-I CnPed the emitter from the plain <unit>.mdl instead of from another <unit>_portrait.mdl The same emitter has different fieds depending on which you're looking at. But now WC is giving me some crazy error so I can't check them... |
| 09-10-2003, 09:08 AM | #4 |
Can you please be more specific on the problem? Did you change the visibility of the particle to match the new host? |
| 09-10-2003, 05:33 PM | #5 |
Don't worry, my war3.mpq got messed up, it's fixed now. |
