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Unit_Portrait.mdl

09-09-2003, 06:17 PM#1
Sheyd
Here's a simple question.

Say you have a custom model, or basically any mdl that you've given a new name and path to, where does it get the Portrait info from? I mean how does WC know where to look for the Portrait file of each unit? I've looked in the units .mdl but didn't see it there, the only other thing I can think of is that it automatically uses the matching filename_portrait.mdx that's in the same folder as the unit.mdx. Is this right?

I'm trying to add a particle emitter to the portrait file so it matches the look of the unit, and it isn't working, but I can't figure out if it isn't working because of something I screwed up on or because WC is looking at the original portrait file.
09-09-2003, 07:07 PM#2
KDEWolf
Well to my knowledge, Warcraft egine looks for the <name>_portrait file in the same folder as the actual model. And you are talking about the MDLs, I guess you know that you must insert the MDX file, not the plain MDL right? (even being .mdl in the naming path)
09-09-2003, 08:00 PM#3
Sheyd
Hrmmm. ok, thx.
yeah I know the whole mdl/mdx thing.
I think I figured out the problem-I CnPed the emitter from the plain <unit>.mdl instead of from another <unit>_portrait.mdl
The same emitter has different fieds depending on which you're looking at.
But now WC is giving me some crazy error so I can't check them...
09-10-2003, 09:08 AM#4
FireAarro
Can you please be more specific on the problem?

Did you change the visibility of the particle to match the new host?
09-10-2003, 05:33 PM#5
Sheyd
Don't worry, my war3.mpq got messed up, it's fixed now.