| 09-10-2003, 02:36 AM | #1 |
:bgrun: Will TFT's WE let me re-skin units without the hassle of editing the batch file and whatnot? This is a desperate question, because I can't get the batch file to work and...:bgrun: just... Can I? If so, how? |
| 09-10-2003, 02:42 AM | #2 |
Wat?!? You don't any batch files for wc3 skins... |
| 09-10-2003, 11:18 PM | #3 | |
Quote:
... emote_sweat ...Which means what? |
| 09-11-2003, 02:11 AM | #4 |
if you mean importing, all you do is import it using the tft WE's importer and use the same custom path either units\*\*\*.blp or textures\*.blp |
| 09-14-2003, 10:01 PM | #5 |
Ok. So something like this(?): 1. Make Skin 2. Import w/ import manager 3. Make custom unit w/ object editor, changing the "skin used" box into your custom blp, under the name of "textures/(blpname).blp (does the "skin used" box even exist?) 4. Dance when map is run and the custom unit's skin is changed. Liberal use of "thumbs-up" Grunt smiley suggested. Was I right? The main problem I have is finding the "skin used" box, or something similar. Am I right? |
| 09-14-2003, 10:06 PM | #6 | ||
no, your WWAAYYYYYY off as in TOTALLY wrong Quote:
is right Quote:
is totally wrong 1. Make Skin 2. Import w/ import manager 3. double click on importad file, clcik use custom path, use the pathname of the original skin eg. textures/herodemonhunter.blp 4. save the map 5. quit map and reload |
| 09-19-2003, 02:30 AM | #7 |
Wow. thanks. A lot. To think it was that simple... I'm so dumb :( |
