| 09-11-2003, 01:23 PM | #1 |
Get information about this map here. This is serious now, I spent 5 months in this map, And I am releasing the Alpha Test now. If you are interested, test mostly gameplay / rules, Cause some Heros, and alot of items and spells, are going to be implemented later and will be testing in the last 2 tests that are going to be about balance This is the first of four test editions that I will release. I just like to now how is this map in multiplayer matchs, and how it works. And if people consider it fun. So please I already tested the Trainning mode, go play with humans, also try to contribute with your feedback / not trolling please. IF you don't like something please say how to fix it - that is the meaning of constructive critisism. Edit: I am currently fixing the bugs we found in the released version |
| 09-12-2003, 12:02 PM | #2 |
i just checked the training mode out... hmm some hero on the left side of the gallery has his shockwave skill not selected all skills miss the lvl-4 description beside that it seemed fine.. but well.. nothing new.. nothing special.. nothing that would make me play it |
| 09-12-2003, 12:33 PM | #3 |
Ok, I will check the shockwave thing, what do you meanby "all skills miss the lvl-4 description" ? However, don't test the trainning mode, play with humans, damn it! This is the alpha test ^ * points to the thread's title * How you expected new stuff. Also I am not going to create esxtremly new stuff ( besides a lot of custom items ) Since Arenas that do it became annoying after the Second game. The other 7 guys that downloaded it give me feedback please. |
| 09-12-2003, 04:44 PM | #4 |
lvl-4 description .. hmm when u press the new ability button u can select.. there is something like This spell hurts bad lvl-1 some dmg lvl-2 more dmg lvl-3 lots of dmg but lvl-4 is missing |
| 09-14-2003, 11:36 AM | #5 |
I suggest for each skill, give a fairly good/long description, and no "level-by-level" descriptions. It'd be more in-depth and give a gist of what the skill will be like. |
| 09-14-2003, 08:14 PM | #6 | |
Quote:
The lag I think has to do something with the Creep creation that usually creates 5 creeps at the same time (however having such a fast comp is a disadvantage when creating maps, cause I didn't note lags in my map), But I note a little lag at the start that gets removed after 1 second, I am going to check the User interface thing. About your last line, I don't understand well, team 1 gets the victory cause of a glitch? or cause some imbalance? Thanks a lot for your feedback, I really needed it. I will fix the tooltip stuff later |
| 09-15-2003, 11:58 AM | #7 |
I will really need time finding the victory bug, everything seems fine. The weird thing is that i played and played against 11 computers and never get a victory. As for the lag, I understand that game speed needs to be the same for everyplayer, if a player's comp can't go fast every other players get stuck, I need to optimize my map running, Most of the loops I made work for the Computer Players AI, Were there computer players in the games with slow down? Once I think that the Victory Bug is fixed I will release 0.010 , still alpha, |
| 09-15-2003, 02:22 PM | #8 |
ok here my battle.net report: big bad lag in the beginning... after killing 1-2 guys all creeps rushed the middle and killed all the lvl-2 chars there then at the shop i couldnt control my hero, got no cooldown and 3 secs later he automoved back into the arena... bad bad bad bad lag, i cannot control my hero... and then victory my team won, lol :-D oh yea and all heroes have divine shield.. thats gay... take it out |
| 09-18-2003, 03:44 PM | #9 | |
Quote:
We've already looked at [insert issue] and discussed possible changes that may or may not happen. I don't want to give you a definite answer because I can't confirm changes will be made. I don't want to set you up to be disappointed) Although this message has been cut and pasted, it does remain true. Thanks for your feedback. You might ask why is such a canned response useful? Because you know that we've already looked into and discussed this issue and may make changes. |
