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How can you raise/lower buildings?

09-11-2003, 07:53 PM#1
Ligature
Well, with doodads it's very simple, but how can you raise/lower buildings? Is it possible, for instance, to drop a barracks into the ground so you can't see the ugly slab it's built on?

How do you do it?

// Ligature
09-11-2003, 07:58 PM#2
bludragn
Try setting its movement type to 'Hover' and then give it a negative flying height.
09-11-2003, 09:08 PM#3
Ligature
I have tried dropping the movement height... it works in the editor, but the minute you open up the map all the buildings are back on ground level...

I think I have a workaround - custom doodads using the model of the building you want to shift. This does mean it won't work as a unit, though...
09-11-2003, 09:50 PM#4
Ligature
Solution 1

Movement Type: Hover
Movement Height: whatever
Is a Building: False

Of course, this means your building can move around...
09-11-2003, 11:33 PM#5
Dragon
Quote:
Originally posted by Ligature
Solution 1

Movement Type: Hover
Movement Height: whatever
Is a Building: False

Of course, this means your building can move around...


Set its speed and turn speed to 0.
09-12-2003, 03:51 AM#6
Raptor--
if you're talking about the ground texture you could just set it to None in its properties
09-12-2003, 03:51 PM#7
Panto
Quote:
Set its speed and turn speed to 0.
You would also have to reduce the miminum speed in Gameplay Constants. And, in standard TFT WE, you can't reduce the turn speed to less than .1.

But, if you want what I think you want, Raptor--'s answer is what you want to listen to.
09-12-2003, 06:10 PM#8
Ligature
No, the ground texture is good - the slab is part of the actual model... Anyway that was just an example.
09-12-2003, 08:10 PM#9
Raptor--
start with a base building, set the building boolean to false, change its movement type to fly, set movement height to -X

you have to setup all the building properties while not in unit-mode (ala you haven't turned the building boolean to false) cause the options disappear once u do
09-12-2003, 11:08 PM#10
Thunder-Hunter
guys... Ok are u using tft or no? In tft there is like an option that shows the ground under the building. Just change it to none.

Its "Art - Ground Texture"