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Icons

09-11-2003, 09:31 PM#1
jan87
Can anyone give me a guide to the making of new icons (ability pictures) and how I put them in the map.

Thanks.
09-11-2003, 09:41 PM#2
Zachary_Shadow
Do a search, should be some tutorial out there..
09-11-2003, 11:07 PM#3
TheCheater
I've tried to find a tutorial here, warcraftiii.net and everywhere else (probably) but I haven't come across any at all. :( I just have to hope that they get one up soon.
09-12-2003, 12:08 AM#4
Mandrilx
Well i made mine in Macromedia Fireworks (very good tool), but just get a image editing program and edit an icon or make ur own then get Warcraft 3 Image Extractor and change em to blizzards extension (.blp) i think.....
09-12-2003, 02:00 AM#5
JK-EARTH-Titan
[glow=strength=2,color=green]

My Guide to Making New Spell Icons

Materials
  • Get KDE's Warcraft III Viewer (as it is much more advanced than any other viewer/converter/picture-taking-tool than any other! :D
  • Get Adobe Photoshop (much better in my view than paint shop pro (and I'd know cause I used psp when I started, and found Adobe's to be MUCH easier and faster and kewler all around)) (dl this at their site)(trial version btw, unless you wanna pay)
  • WinMPQ (unless you have TFTWE, then you wouldn't)
Steps
  • Know what you want to make
  • Open Adobe, click new, and set the new file to be the size of the spell icon (I dont know the exact size, so I open one that was already made, by extracting it with WinMpQ-then just repaint it and stuff)
  • Let the Creativity flow
After-Steps
  • Save your file (it will save as a .tga file, and btw, if you used WinMpQ to get a spell icon already made, use KDE's Viewer to convert from a .blp to a .tga (although I am pretty sure you can change .blp's without converting them, heh))
  • Open the map you want with TFTWe
  • Select "Import Manager"
  • Then select the import button
  • Then change the file path name to something like this: ReplaceableTextures\CommandButtons\BTN(Spell name).blp

Although I am not sure if that file path for the newly imported pic is right, it goes something along that path.

NOTE: Pending on the type of spell your making the icons for, you'll want to make two, one as ....\BTN(spell name).blp (for when it is usable) and one ...\DisBTN(spell name).blp which is for a hero that needs to level more to get the spell (normally just hazed out (darkend a little, you know)). Passive should also have the yellow/gold sides like "heal" does.

Hope this helps you, and if you need more help, just post a reply again :D. Good luck!:ggani:[/glow]
09-12-2003, 02:04 AM#6
Thunder-Hunter
what wheres my credits? JK Was lazy..... aye but this helps me also.
09-12-2003, 04:07 PM#7
jan87
Hm, it doesn't work. After I converted the changed picture to the map, it appears in the map, but when I use it, it is empty where the icon should be or it is replaced or even lightgreen.

Why does that happend when I converted both .blp and .tga... none worked. But both appears and are chooseable in the object editor, but there still are no picture!! :/
09-12-2003, 08:34 PM#8
JK-EARTH-Titan
This happens to me sometimes. Do you have the DisBTN pic 4 the spell also?
09-13-2003, 11:57 AM#9
Zoizite
By the way, DISBTNs are really easy to make. Just take your original button, color the border to black, and go to Image--->Adjust--->Hue/Saturation. Set the Saturation and Lightness to -50 and you're done =)
09-13-2003, 03:32 PM#10
Thunder-Hunter
Or If you have PitzerMike's editor you can easily make brand new icons.
09-14-2003, 07:36 PM#11
jan87
Anyone that can help me? I have imported both DISBTNSpellthing.blp and BTNSpellthing.blp.
In the game they still don't show up.... They are all black but I can use the spell, so I know it is the icons that are malfunctional... Credits in my map to the one who can solve my problem =)

Message me on icq if it is needed...
ICQ #: 138682743
09-15-2003, 08:47 PM#12
JK-EARTH-Titan
Well, the only thing that I can think of is to make sure that your pathfile is correct :/ and if that isn't the case, I suggest waiting for the magnificant Zoi to reply, ehehhe.
09-15-2003, 09:06 PM#13
jan87
This is all information in the Import Manager

File Name:
DISBTNSharingan.blp
BTNSharingan.blp

Type:
Image/Texture

Full Path:
war3mapImported\DISBTNSharingan.blp
war3mapImported\BTNSharingan.blp

Object Editor:

Art - Icon Normal:
war3mapImported\BTNSharingan.blp

And when I doubleclick on Art - Icon Normal, I can choose that .blp file from "Imported" list.
09-15-2003, 09:19 PM#14
35263526
You've set up the icons right, but maybe you made a mistake during editing. I know that Warcraft 3's engine can't handle certain aspects of image files (for instance, certain levels of color, slightly wrongly sized etc). Id compare those aspects of your icon to a blizzard made one and see if theres any difference.
09-16-2003, 04:26 AM#15
Zoizite
Quote:
In the game they still don't show up.... They are all black but I can use the spell, so I know it is the icons that are malfunctional... Credits in my map to the one who can solve my problem =)

This sounds like you have a black alpha channel. Re-Open your .tga versions of your icons. If you're using Photoshop, go to Window--->Show Channels. In the channels menu, scroll down to find the alpha channel. It'll probably be solid black. Just fill this with solid white, and resave your icon. Convert it to .blp. Reimport it, etc.

I've never used Paint Shop Pro, so if you're using that, I can't tell you how to do this stuff in it :/