HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Adding abilitydata.slk makes game unloadable?

09-12-2003, 02:12 AM#1
Nuclear2
When I add AbilityData.slk to my map, it refuses to load. I can add AbilityData.slk by itself with no problem, but only when it is the only file I toss into the MPQ. Help?

I'm running RoC.

I have custom load screen, minimap, unit sounds, error sounds, ability sounds, and some music put into the MPQ. It loads fine.

But when I toss in AbilityData.slk, either an edited one or the original one that came with the game, the map won't load in war3. The minimap shows, but the player slots don't appear. It works only if I take out all the other files. Wtf?

Anyone else run into this? I'm clueless =/

Thanks

listfile:

war3map.w3e
war3map.w3i
war3map.wtg
war3map.wct
war3map.wts
war3map.j
war3map.shd
war3mapMap.blp
war3map.mmp
war3map.wpm
war3map.doo
war3mapUnits.doo
war3map.w3r
war3map.w3c
war3map.w3u
war3map.w3s
war3mapPreview.tga
UI\Glues\Loading\Multiplayer\Loading-BotLeft.blp
UI\Glues\Loading\Multiplayer\Loading-Human-BotRight.blp
UI\Glues\Loading\Multiplayer\Loading-TopLeft.blp
UI\Glues\Loading\Multiplayer\Loading-Human-TopRight.blp
Abilities\Spells\Human\Avatar\Avatar.wav
Sound\Interface\Warning\Human\KnightAllyHeroDies1.wav
Sound\Interface\Warning\Human\KnightHeroDies1.wav
Sound\Interface\Warning\Human\KnightNoEnergy1.wav
Sound\Interface\Warning\Human\KnightNoFood1.wav
Sound\Interface\Warning\Human\KnightNoGold1.wav
Sound\Interface\Warning\Human\KnightUnitAttack1.wav
Sound\Interface\Warning\Human\KnightAllyAttack1.wav
Units\AbilityData.slk
Units\Creeps\Spider\SpiderWhat1.wav
Units\Creeps\Spider\SpiderWhat2.wav
Units\Creeps\Spider\SpiderYes1.wav
Units\Creeps\Spider\SpiderYes2.wav
Units\Human\Peasant\PeasantReady1.wav
Units\Human\Priest\PriestReady1.wav
Units\Human\Priest\PriestWhat1.wav
Units\Human\Priest\PriestWhat2.wav
Units\Human\Priest\PriestWhat3.wav
Units\Human\Priest\PriestWhat4.wav
Units\Human\Priest\PriestYes1.wav
Units\Human\Priest\PriestYes2.wav
Units\Human\Priest\PriestYes3.wav
Units\Human\Priest\PriestYes4.wav
Units\Human\Priest\PriestYesAttack3.wav
Units\Human\Priest\PriestYesAttack1.wav
Units\Human\Priest\PriestYesAttack2.wav
Units\Human\Footman\FootmanReady1.wav
Units\Human\Footman\FootmanWhat1.wav

My map is 300k so dont flame me for tossing in too much. =)
09-14-2003, 06:21 AM#2
P.H.O.B.O.S
it´s becuse 1.10 ddont let u open maps whit changed Abilitydata
09-17-2003, 08:22 AM#3
decadence
No, 1.10 DOES allow maps with custom abilitydata to work. It just doesnt allow abilitydata from the OLDER versions to work.
09-21-2003, 07:56 AM#4
SpectreReturns
That prolly means that your abilitydata is corupt.
12-19-2003, 03:32 PM#5
AlphaBeta
You most definately CAN import AbilityData.slk in 1.10. Make sure you took the file from war3patch.mpq (not war3.mpq), since the format of it changed after 1.10 so importing the one from war3.mpq wont let your map load.