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How do i use hidden skins?

09-13-2003, 12:58 AM#1
Maxxthepenguin
How do I use the skins that are hidden in the mpq without exporting/importing and thus making the file larger?
For example Abilities\Weapons\RangerMissile\HeroRanger.blp
09-13-2003, 01:03 AM#2
AllPainful
Abilities\Weapons\RangerMissile\HeroRanger.blp

The above is a projectile art.....

As for changing models to a hidden one like the orc wolverine
( Units\Demon\ChaosOrcRange\ChaosOrcRange.mdx )
or the gargoyle spire - building
( Buildings\Undead\GargoyleSpire\GargoyleSpire.mdx )
Just copy the path and go into the object editor and double click
on "Art - Model" and paste the path in the box that already has
a path.
09-13-2003, 01:16 AM#3
Maxxthepenguin
Umm.. i know how to use hidden models
Thats not a model, the path seems like one, but it isnt
Its a skin
Heres another example: Buildings\Orc\WarMill\LumberHut.blp
09-13-2003, 01:35 AM#4
AllPainful
Ah, There are lots of hidden skins too... but skins are declared in the models, so the only way to use one would be to edit a model...
09-13-2003, 02:59 AM#5
Panto
The best (read: least map size) way to get that skin on a model is to extract it and rename it. The model it was intended for was the Sylvanus Windrunner hero, although it should work on Shandris, the high elf and night elf archers, and probably the Dark Ranger, too.

Here's the renamed skin. Put it in a Units\Creeps\SylvanusWindrunner\ directory.