| 09-14-2003, 02:51 AM | #1 |
i just made a abilty to raise a unit back to life like the tauren shaman. but....i can't auto activate it. and the units won't cast it. help ne one? |
| 09-14-2003, 03:46 AM | #2 |
same i would also like to know how to do this. i have made an attack-type ability that i want to auto-activate. someone said something like a .txt file? i didnt believe it, but maybe its true. any help? |
| 09-14-2003, 09:58 AM | #3 |
but ........... can u make a non autocast ability , normal , or a passive ability normal ? |
| 09-14-2003, 10:50 AM | #4 |
Something you should know bout Spellediting: You CANNOT create NEW SPELLS. All you can do is EDIT ... OLD SPELLS. - Autocast Abilities will stay autocast forever - Passiv Abilities will ever stay passiv abilities - Active Abilities will always be active abilities - ... For example, you can edit the maximum units of raise dead and what units are raised, but u cannot deactivate autocast .... BUT you can do lots of cool stuff using triggers :-) |
| 09-14-2003, 01:21 PM | #5 |
Essentially you'll just need to... a) change your idea for the spell to fit a pre-existing spell. I suggest playing with raise dead. b) use triggers to make the computers cast your spells (maybe the AI editor allows it, I really don't know)... I suggest making a trigger like... event: unit dies condition: none action: Pick every unit in radius around unit who died, if unit is (the mage you want to be able to cast the spell) AND if owner of picked unit = owner of dying unit then order picked unit to cast "ancestral spirit" Unfortunately you can't order units to perform abilities that don't already exist (i.e. abilities you made up) so just edit ancestral spirit the way you copied it in the first place and use ancestral spirit as the real base for the spell. Ok? I think that'll work. OR you could quickly save the units currently selected by the player into a variable then force the player to select the caster then force him to hit the key that is the hotkey for the spell and then force him to reselect the units from the variable. That way you could use a new spell. These are merely suggestions I don't know if they'll work. Goodluck. |
