| 09-14-2003, 04:16 AM | #1 |
Ok, in my campaign (See Siggy) I want to have a few seals do the kaboom thing that happens when you click on them a lot... What's the trigger to do this? i've tried giving them the kaboom ability, exploding on death, killing them... But i cant get the Nuke Effect, is there any way to get it short of clicking on them? |
| 09-14-2003, 04:30 AM | #2 |
i think it has something do do witht he wander ability.... or maybe revenge...... not toally sure |
| 09-14-2003, 04:42 AM | #3 |
You have an awesome sig. As for your question *is distracted by sig again*, uhh, set a variable +1 when a player clicks on it and when it gets to 8 or somethin, create a special effect on the target (try mortar explosions). For added realism, make a wait action in between each click so it acts like the in-game thing. EDIT - BTw, the awesome sig was directed toward Jim |
| 09-14-2003, 05:18 AM | #4 | |
Quote:
do not critize precious signature! precious is mine mine mine! ahh precious, we will be safe from those THEIVES! HissssSSS!! |
| 09-14-2003, 05:27 AM | #5 |
True. But sex is nothing to be shy about. A boy might actually be a little more better off if he's introduced to sex and warnings about consequences of it. I wish people would be a little less uptight about these things and make judgments based off their own knowledge, not societies standards. Im going to start a thread about this in Mature forums, talk about it there. |
| 09-14-2003, 08:01 AM | #6 |
I recommend you take one of the units that does explode from clicking and systematically remove all its properties, checking it in-game after removing each one. That's the best method for getting a sure answer. It's quite possible that simply the "Critter" property will cause it to explode. However, I don't believe that explosion causes any actual damage, although you can feel free to correct me if that's not the case. |
| 09-14-2003, 03:33 PM | #7 |
Ok... I got everything working except for the Mushroom Cloud.... When i set it to use the Mortar Team missle it creates the projectile itself... What is the path for the Explosion part of it? Edited because: Nevermind, Fixed it... . |
