| 08-26-2002, 12:07 AM | #1 |
Guest | I am having trouble carrying over units to a third map. As it goes: The first map is playable the second a cut-scna and the third playable, I can't get the cache to load units to the third scenario. Any suggestions. (if not I will make due with keeping the new units. Here is my trigger work though: Before the first ends, create a cache titled Moldor.w3v Save the three units as their proper name and category hero. Then i save the last crated cache. The next map I create a cache titled Moldor.w3v then I restore the units from the previous map into a place that doesn't interfere with the cut-scene. Then near the end of the cut-scene I store the units under a new cache titled Moldor.w3v and save the last made cache. For the next level I do all the previous steps, but the units won't restore, and suggestions with exact trigger wording would help, thanks. (also I do set variables for the stored units equal to the last restored unit) |
| 08-26-2002, 12:36 AM | #2 |
Guest | Couldn't you just load the cache once you get to the third map? Or does the cache disappear if you don't use it upon the loading of the next map? Sorry, haven't worked much with caches. |
| 08-26-2002, 12:48 AM | #3 |
Yeah, loading them for map 2 shouldn't have to be done at all... BTW, are you saving the first group of people as variables or are you just selecting them off the map. The rest of it sounds like it should work though. |
| 08-26-2002, 01:59 AM | #4 |
Guest | variables, I can do with out it though. |
| 08-26-2002, 05:18 AM | #5 |
Guest | Does game cache work for multiplay??? |
| 09-25-2002, 04:43 AM | #6 |
Hi. =) |
| 09-25-2002, 04:47 AM | #7 |
Guest | Also what type of units are u using, standard heros and such that came with the game or custom. If you're using custom be sure to export / import your units into map3. Other then that, it sounds like everything should be working :( |
| 09-25-2002, 05:15 AM | #8 |
I am teh warrior king, yo. =) |
| 09-27-2002, 02:44 AM | #9 |
Guest | I have the smae problem, I'm trying to cache a custom hero. I used the same triggers as he did, I even tried exporting it to the map that I'm trying to use the cache with, still nothing.....emote_confused |
| 09-27-2002, 02:59 AM | #10 |
Guest | for 1 hero caching; event: (whatever you want the final trigger to be to goto the next map) condition (whatever again) action: Game Cache - Create a game cache for (nameofcache).w3v Game Cache - store (unit) as (label) of (category) in (last created game cache) Game Cache - Save (Last created game cache) Game - Set the next level to (whatever).w3m Game - Victory Player 1 (red) (skip dialogs, skip scores) store (unit) could be either a unit variable (make sure to set X to the unit though) or you could pick the unit off the map. If linking 3 maps however, it would be wise to use the variable method To restore: Event: Map Init Conditions Actions Game Cache - Create a game cache from (same name of cache).w3v Game Cache - Restore (label) of (category) for Player 1 (red) at point (x,x) facing 0.00 This should get it working for anyone who is having problems. also make sure to export your custom units then import them into your 2nd and 3rd maps. Craig "Cloud9_" Giles RPG Project: 40% complete Open RPG Project: 25% complete |
| 09-27-2002, 03:25 AM | #11 | |
Guest | Quote:
Thats the same cache. The caches don't get deleted when you read from them. If you're doing a straight ahead campaign, then the best idea is to use the same cilename throughout, but have a different category name for each map. Then each hero will be saved for each map. So if I go and load up Map #2 again, the it will still load the characters saved when I finished map #1, not ones from some other map. |
