| 09-14-2003, 04:38 PM | #1 |
I'm just curious, because I'll work on improving those that seem to be liked the least. |
| 09-16-2003, 02:43 AM | #2 |
Invasion needs a little tweaking because of the game system, but it is still good mainly because the system uses a "if player kills a unit play gets bonus to (stat) at random" thus... invasion can turn the tides of war anyways, i take back what i say in the first place... DELETE IS FOR PANSIES! |
| 10-07-2003, 05:00 AM | #3 |
Invasion would be more interesting if the grunts were actually acting as if they were invading. Instead of just standing around waiting to give their bonus to the players. |
| 10-07-2003, 11:26 PM | #4 | |
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Yeah, if it doesn't cause too my lag I'm probably gonna give them random attack move orders. |
| 10-07-2003, 11:51 PM | #5 |
After actually playing the game multiplayer, it also seems like Invasion kills are a bit much-- an entire frag for one hit on a weak spawnie? Maybe half a frag, or something. Also, make it so that no one Rampage occurs twice in a row. Last game I played, three Invasions in a row occurred, and one guy just happened to get lucky on them and slaughter them, winning the game with only 22 kills on heroes. Unlikely, but possible. And you know that no one wants to play king of the hill twice in a row. |
| 10-09-2003, 11:17 PM | #6 | |
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This was an easy change =) Latest version no longer has the same rampage occur twice in a row. I'll mention the change next time I make a larger update. |
| 02-01-2005, 08:12 PM | #7 |
Guest | Where do I report bugs? Myself and about six friends were playing this map LAN the other day, and we found quite a few hilarious bugs - the first one we came across was that at random intervals in the game, commonly after the blademaster got to point break, the blademaster would do a whirlwind around the screen - it kinda almost looked like it had been cycloned by a druid of the talon, but the cyclone was screen-wide, and the blademaster's user's screen would circle around centred on the blademaster. We had to use the point break ultimates to break the cycle by killing him (cause he was untargetable, only some auto-homing spells could kill him, and only after we used shrink) - this happened a number of times. The second bug we found was when another friend became the target of a bounty hunt, I killed him and won the bounty (in the bottom left hand corner). Very soon after, in fact almost immediately, there was another bounty hunt rampage, and again this same friend was the target - however, he had not revived, but the bounty hunt minimap ping depicted him as still being alive in the position that I killed him in. Oh, and when I killed him, I had used the shrink rune spell on him - perhaps that was the problem. Bounty hunt would have been my favourite, except for that bug...that really ruined the game, cause he didn't respawn...at least not before we quit... Overall, the ideas in the game are really cool, although the golden sheep rampage is a bit of a pain - hit and miss really, and really hard to find unless you're lucky...or at least that's the way it seemed when we played it... EDIT: Come to think of it, perhaps it was shrink causing all these problems. But don't remove shrink - it's so cool. However it is unbalanced - cheap, and insanely powerful. And you can't heal with the runes of healing while you are shrinked (and you don't really heal enough to survive after shrink ends). |
