HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Textures?

09-15-2003, 12:27 AM#1
-={tWiStÄr}=-
I made a gun and some other stuff with milkshape and i got it into my map but if I put a texture on it i dont know how its gonna wrap around. i can only do the texture path thing in the obj,3ds->mdx converter so i really dont have any clue what to do.
09-15-2003, 11:41 PM#2
-={tWiStÄr}=-
PLEEEEEEEEESE HELP!! I really want to know how to do this, sorry for bump but pleeeese
09-16-2003, 12:35 AM#3
Oinkerwinkle
If you're texturing, OBJ is not the way to go. You can use kdub's exporter to get it directly to MDL, and then Yobgul's converter to MDX.

I'm assuming you know how to texture in Milkshape, if not go to the help section.
09-16-2003, 02:47 AM#4
-={tWiStÄr}=-
Thanks, my sister need comp so i cant try it yet :(

Edit: can this convert to .ms3d and back?
09-16-2003, 07:48 PM#5
ChoboMapper
it can't convert into .obj, its only used for new models exporting out of milkshape not for editing blizzard models.

I don't think .obj stores TVert Data anyway, so importing any blizz model into the program would runing the wrapping AFAIK
(unless ms3d supports .3ds, that keeps tvert data.)
09-17-2003, 02:44 AM#6
-={tWiStÄr}=-
ok, ive got the exporter thing but i dont know how to use, all i get is a .dll, a readme, and a sample heading...
09-17-2003, 03:22 AM#7
Oinkerwinkle
Copy the DLL into your Milkshape folder, restart Milkshape, and then go File -> Export -> Warcraft III MDL