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Spell Demo: Chimaera double lightning bolt and Storm of Fire

09-15-2003, 01:10 PM#1
PitzerMike
Ok, here's a little demo map. Storm of Fire is a modified blizzard spell with its textures, icon and everything changed.
And I changed the chimaera lightning effect to have 2 bolts just because it has two heads...

I also added some other demo stuff, the captain has a hide ability that morphs him into a random tree.
The multiple choice system and the town portal system and some other stuff are also added.

I used WE Unlimited to create this simple map. That's why there are 16 different tiles in total. Just wanted to show how some of the advanced trigger actions work.

What do you think about it?
09-15-2003, 01:34 PM#2
Ur-Shak
Having the 16 diiferent titles makes the map look alot better.

I think I will go and install WE Unlimited.
09-15-2003, 05:29 PM#3
Coffein
It's cool and all, but my little 92x92 map without any triggers and stuff already had 577kb with some of the features enabled (glow, advanced triggers). That's just too much!
09-16-2003, 05:47 AM#4
PitzerMike
Actually I wanted feedback on the spells and not on WEU. Although I don't believe it made 577 k after resaving it in WE. BJ is 130 k compressed plus 15 k for the glow models.
09-16-2003, 07:31 AM#5
Thunder-Hunter
How did you do the extra lightning bolts on the chimera?
09-16-2003, 09:37 AM#6
PitzerMike
You just have to change the texture (ReplaceableTextures\Weather\Lightning.blp).
In ordner to not influence other abilities and weather effects that use the same bolt texture I also changed the texture path in Splats\LightningData.slk and added it with the import manager.
09-16-2003, 03:34 PM#7
Thunder-Hunter
ok thx.
09-16-2003, 06:02 PM#8
Panto
Can you add entries in Splats\LightningData.slk? In other words, could we recolor the lightning to purple, red, green, etc., and have multiple references? It'd be pretty cool to have multi-color lightning attacks.
09-17-2003, 07:45 AM#9
PitzerMike
I'll try in the evening.
I believe it's possible if there's a reference in AbilityData.slk or AbilityFunc to the entries in lightningdata.slk.
09-18-2003, 04:43 AM#10
Pret
Another question, would you mind sharing how you made the camera stick to every self-units when we switch units ?
09-18-2003, 06:38 AM#11
PitzerMike
You can't open the map with ordinary WE but if you use WE Unlimited you should be able to see which actions I used.
(Acvanced - Camera - Follow unit <triggering unit> whenever a unit gets selected)
Note: for using advanced triggers you need my modified blizzard.j in your map
There'll be soon a new version where you can add these features to already existing maps
09-18-2003, 08:48 AM#12
Krakou
That's a good news.
09-26-2003, 09:31 PM#13
Panto
So, did you discover if it was possible to have different lightning colors in the same map?
09-27-2003, 10:37 AM#14
PitzerMike
No, I don't think it's possible.
There is no reference from AbilityData.slk or AbilityFunc.txt to the Lightning Id in LightningData.slk.
Maybe it's in the models of the unit, I dunno.