| 09-15-2003, 07:09 PM | #1 |
Uhm okay, so I made a hero skill based off the item damage bonus ability. Checked hero ability, unchecked item ability, gave it levels, etc, etc. I still have two problems though. 1) I was trying to make it a passive ability, and after I click the research icon, theres no icon on the hero. I gave it a normal icon and a position, but it doesn't show up at all. 2) The first level bonus damage works fine (gives + 5), but all levels after that do nothing, even though I set the damage increases in the editor accordingly... any help? |
| 09-15-2003, 07:16 PM | #2 |
Well, all in all it sounds to me like it should work, but I guess u haven't done it right then :P Post the map instead, or make a dummy map with the skill in it, I'll take a look at it for you. |
| 09-15-2003, 07:23 PM | #3 |
dummy map attatched |
| 09-15-2003, 07:44 PM | #4 |
Zachary_Shadow is wrong. A bug with either World Editor or Warcraft 3 prevents item abilities made unit abilities from having icons and changing after leveling up. The best thing you can do is use triggers and a dummy ability. Unfortunately, this doesn't work too well in area style maps as you have to make a variable for every single copy of the spell (e.i. you have two types of heros with the ability, and 2 players select the first and 2 select the second. Thats a total of 4 variables). |
| 09-15-2003, 07:46 PM | #5 |
There ya have it :) |
| 09-15-2003, 09:08 PM | #6 |
You can set it up as seperate abilities depending on what your doing. Just make a dummy spell for activating, then seperate each level into a seperate ability. Like Damage bonus I, Damage Bonus II etc.. change the names as you see fit. Set your dummy spell to the position you want the passive icon to be and it should sit there fine. If it's just a static bonus that doesnt require any overwritting or subtraction you shouldn't need any variables. Like if it's JUST adding damage, you don't really need a variable. I am assuming you are making a hero skill, if it's being applied to multiple units you either need to track it, or make seperate spells. Here is an example...Only used 1 level for the ability, you can easily copy and rename if you need multiple levels |
| 09-15-2003, 10:09 PM | #7 |
meh cant attach to an edit..here is the map |
