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Tree doodads as unit?

09-15-2003, 09:04 PM#1
ZellDominiko
Hey, I'm trying to get the Underground Tree doodad as a unit, so for the model I put in "Doodads\Terrain\Shrooms\Shrooms1.mdl". But this only gives me the tree model with no skin... it's just a pure white model of a mushroom. Is there something that I'm missing?
09-15-2003, 09:15 PM#2
35263526
Tree and bridge (and I think gate) doodads don't have a skin in the same way units do. There are some advanced editors that can get round this, but if you only have Blizzard's WE then you're stuck.
09-15-2003, 09:28 PM#3
ZellDominiko
Well, I have Scio's UMS WE 8 editor, is there a way I can get the skin attach to the model? If not, what editor would allow me to do that?
09-15-2003, 09:34 PM#4
35263526
I don't think you can do it with UMSWE. But, this might work.

Extract the tree model and it's skin from whichever MPQ file it's in. Then, use a Warcraft 3 File Converter to make the model an .MDL file. Open it in notpad and set it's skin to 'War3Imported\TreeSkin.blp'.
Convert it back to a .MDX file and import it into your map. Then import the skin and set it's path to 'War3Imported\TreeSkin.blp.

This should work. It worked in my map.
09-16-2003, 12:37 AM#5
Panto
A slight improvement to your method, 35263526, would be to change the .mdl to point to the skin as it is already in the .mpq. Then you don't have to add it to your map, thus cutting down on overall map size.
09-16-2003, 05:14 PM#6
35263526
yeah. you know me, always trying to over-complicate things.
09-16-2003, 10:21 PM#7
RodOfNOD
it always surprises me that noone does any searches for past success.

try this:

http://www.wc3campaigns.com/forums/s...highlight=tree

Good Luck!