| 09-15-2003, 10:55 PM | #1 |
Now I fixed - Optimized it, And added way a lot of comments and instructions there, Also now it is compatible with the Random Hero option in the Advanced Options dialog when creating the custom game. Features: - User friendly Interface - Shows the hero's Abilities - Random hero feature - Needs less space. - Once implemented you don't need to make a trigger for every hero. (Requires TFT) If you like this System and you are going to use it in your map, just rate this post, Only post questions Edit: I updated the File, now it has a better looking ,/ icon and no longer uses the Question Mark unit for random heroes, you can access the random hero feature from any unit It also has a way to tell players that a hero was selected, Or you can enable some lines to make chosen heroes unselectable. It has more optimized triggers too. Also check 2 posts above for a version that allows 2 different sets of heroes each for a Player team. 23/10/03 Edit: Updated it With a lot of changes there are 90% chances that this is the final version |
| 09-15-2003, 11:28 PM | #2 |
very nice i will be using this on my arena[Sunken Arena, unreleased, untouched in a few weeks], if i could vote fow how cool this is, it would get 10\10 :D. |
| 10-10-2003, 10:43 PM | #3 |
This is the Special Version for those maps that want Players to be restricted to specific groups of heroes (Like a Good heroes vs Bad Heroes AOS) It starts with 2 groups of heroes but you can make it to go to up 12 different groups of heroes. (If for some reason you ended directly here, take a look at the first post) 23/10/03 Edit: Updated it With a lot of changes there are 90% chances that this is the final version 08/12/03: Edit: Updated to fix an issue with random hero chosing heroes from other gallery |
| 10-13-2003, 12:22 PM | #4 |
I like the new system, I decided to add it into my map. I also made one small addition, that might be of use to others. There is a line that adds the Aloc ability to Heroes that have already been selected. If, like me, you need to use your selection area in the map and need to get rid of these. Simply create a UnitGroup and have an action that adds SelectedUnit to the the unit group, then, later you can pick every unit in that group and remove them from the game. The normal PickEveryUnit doesn't work on units with Aloc in regions etc... but it will pick them inside a UnitGroup. |
| 10-18-2003, 03:51 PM | #5 |
I did'nt now that that happens with 'Aloc' , In fact my Arena had a trigger that removes every hero and that kinda worked To all the guys that used this System, I will warn you that it causes lag, The good news are that Zwan found the part that was causing the lag, so I will fix it soon |
| 10-18-2003, 11:31 PM | #6 |
I updated the files, they won't lag now, I think... |
| 10-19-2003, 04:00 AM | #7 |
oh this triggers good =] 10/10 =] but i'm new in map development i need to lock the camera on hero after chosen... i'm new, sorry for the bad english, i'm from brazil =] |
| 10-19-2003, 05:14 AM | #8 |
there is one problem... the wind walk and bladestorm can be used in hero selection... (neutral passive unit) then cause the blademaster damage near units, and wind walk change the blade master "invisible" after selection... (transparency + wind wal transparency) |
| 10-23-2003, 01:20 PM | #9 |
==========Vexorian Selection System IV======== Note: I changed it a lot, If you already implemented the system on your map, I suggest you to delete it, and re implement this one. - Officially Fixed the lag. - Blocks every order - The abilities are now based from the Scroll of healing and the Scroll of mana abilities, (You can now have heroes with abilities based from Taunt / berserk) - Now has a SelfDestruct trigger that removes the gallery once every player has a hero. Check above for the files. |
| 10-24-2003, 08:57 PM | #10 |
ow very good but i import your triggers to my map and the abilitys random hero and choose hero abilitys not work... if (GetIssuedOrderId() == 852273) or (GetIssuedOrderId() == 852277) then 852273 852277 okay, the red numbers is the id of the abilitys (choose and random)?? if i copy the ability to my map, the id change ?? sorry for the poor english =] |
| 10-24-2003, 11:54 PM | #11 |
Updated! Again!? Downloading right away! |
| 10-25-2003, 02:52 PM | #12 | |
Quote:
No, they don't, just leave that as it is, unless you know jass |
| 12-06-2003, 03:08 AM | #13 |
Someone else has submitted this under the downloads section, in case you didnt know vexorian. |
| 12-06-2003, 06:57 PM | #14 |
Hey vex, I found a little bug with the two team select. :( The random button in two team select does not work. It works, in a sense, but it defeats the purpose of two teams. :( It randomly selects out of BOTH hero areas. |
| 12-06-2003, 09:19 PM | #15 |
N/M fixed it myself hehe. If anybody had the same problem as me and would like to know how to fix.. PM me. |
