| 09-16-2003, 12:17 AM | #1 |
ok i need help makin wood for every 10 kills i was thinkin unit dies cond: units in units ownd by picked player = 10 then add 1 lumber |
| 09-16-2003, 12:17 AM | #2 |
or make unit die(0)= 10 kills then add 1 lumber unit die(1)= 25 kills then add 2 lumber ect... |
| 09-16-2003, 01:02 AM | #3 |
Eeeeyy! Make an integer array, default value 0. It will be named "KillsFoLumba" in this post. Make a trigger named something like "Kills For Lumber." Events: Unit owned by Player (Whatever your killable player is) Dies Conditions (You may wanna do some robustifying here.. like checking to see if the unit type or player is a valid killer..) Actions Set KillsFoLumba[player number of (owner of unit(killing unit))] = KillsFoLumba[player number of (owner of unit(killing unit))] + 1 if (KillsFoLumba = 10) Set KillsFoLumba[player number of (owner of unit(killing unit))] = 0; Add 1 lumber to (owner of unit(killing unit)) else do nothing That should work. |
