| 09-16-2003, 01:53 AM | #1 |
if (KillsFoLumba = 10) Set KillsFoLumba[player number of (owner of unit(killing unit))] = 0; Add 1 lumber to (owner of unit(killing unit)) can some 1 put in better words cuz im lost at if (KillsFoLumba = 10) |
| 09-16-2003, 01:59 AM | #2 |
It is an integer variable. From the sounds of it, there is another trigger that adds 1 to the integer for each kill that the entity obtains. After 10, it resets the integer to 0 and gives the player 1 lumber. :D |
| 09-16-2003, 02:22 AM | #3 |
Ok I read your post below and figured I would post this here about your lumber per 10 kills problem. Here are 2 triggers. With one integer variable (kills). ----------------------------------------------------------------- Events Unit - A unit Dies Conditions (Owner of (Killing unit)) Equal to Player 1 (Red) Actions Set Kills = (Kills + 1) ------------------------------------------------------------------- Events Unit - A unit Dies Conditions Kills Greater than or equal to 10 Actions Player - Add 1 to Player 1 (Red) Current lumber Set Kills = (Kills - 10) |
