| 08-26-2002, 08:44 PM | #1 |
is there a action that says oreder unit to devour nearest unit? i dont mind using custom text if you tell me what to put there |
| 08-27-2002, 01:09 AM | #2 |
Guest | There isn't a "nearest unit" function. What exactly are you trying to accomplish? Could it be solved by using event: Unit within Range? |
| 08-27-2002, 02:30 AM | #3 |
its for my hungry hungry kodos map im trying to make it so when a kodo enters a regionx it will be ordered to devour the nearest target in regionx note im using regionx as an example also does anyone know the rate at which devour damages a unit? p.s. ill try unit in range |
| 08-27-2002, 05:52 AM | #4 |
Guest | you could make a complicated trigger that will search for ANY units in range 100, then range 150, range 200 etc |
| 08-27-2002, 06:08 AM | #5 |
Guest | As I said before there is no "closest unit" function, but you can check units with range. I made a simple map to test this idea. Basically you need just 2 triggers and 2 variables. Variables: (unit) ClosestPeon (real) PeonRange Trigger: (PeonMuncher) Event: Unit enters Region X Condition: (Entering unit) Equals Kodo Beast X Actions: Set ClosestPeon = No Unit Set PeonRange = 128 For each (Integer A) from 1 to 10, do (Trigger - Run PeonInRange) (CHECKING Conditions) If (ClosestPeon = No Unit) then do (skip remaining actions) else (do nothing) Unit - Order Kodo Beast X to Orc Kodo Beast - Devour ClosestPeon and... Trigger: (PeonInRange) Event: None Condition: ClosestPeon Equal to No Unit Actions: Unit Group - Pick every unit in (Units in Region X matching ((Distance between (Position of Kodo Beast X) and (Position of (Matching Unit))) Less than or equal to PeonRange)) And do (Set ClosestPeon = (Picked Unit)) If (ClosestPeon Equal to No Unit) then do (Set PeonRange = (PeonRange + 128.0)) else do (Do nothin |
| 08-27-2002, 08:54 PM | #6 | |
i cant seem to find the Quote:
part could you point me to it? |
| 08-27-2002, 09:05 PM | #7 |
Guest | I'd say this.. Trigger1 -order the unit to attack move to a location (that way it will attack the closest unit) Trigger2 -when the unit is attacking, order the unit to devour the (attacked unit)) this way the unit will chose the closest unit to attack, and when it attacks the unit, it will devour it. |
| 08-27-2002, 09:08 PM | #8 |
have you tred this? :confused: id rather stick to Aschweepe's method since i know it works |
| 08-27-2002, 10:01 PM | #9 |
Guest | quote: -------------------------------------------------------------------------------- ((Distance between (Position of Kodo Beast X) and (Position of (Matching Unit)) -------------------------------------------------------------------------------- Look under "real comparison" and Math-distance between two points |
| 08-27-2002, 10:07 PM | #10 |
Guest | If ya need ill post the test map i made... |
| 08-27-2002, 11:49 PM | #11 |
Guest | pseudocode: variables: p_point <- parameter var r_unit <- return var trigger1: actions: set min=9999 pick all units in whole map and do run trigger2 trigger2: conditions: distance between p_point and location(picked unit)<min actions: set min=temp set r_unit=picket unit After running trigger1 with parameter p_point, r_unit becomes the nearest unit to p_point. |
| 08-28-2002, 12:16 AM | #12 |
actuly ive thought of another way too do it without varibles and one trigger with very long actions and im etting it up to see if it works |
