| 09-17-2003, 04:02 PM | #1 |
Well, i don't think it's possible, but some people here seems to be very creative, and well... who knows... someone might come up with something @@" well, what I want is... a trigger that lets me specify where a building can be built i mean, sea-pathable or unblight or pathable options of we is not enough for what I want to do i need to be able to set regions, that are where each specify building can be built. example: my worker have 5 types of buildings buildable I have all the same terrain but, i want each of those buildings ONLY being able to be built in a specify region of the map (set regions). Now, it's all yours. Im not really a genius at being creative.... |
| 09-18-2003, 12:14 AM | #2 |
I just had an idea. i dont know if itll work for u, but here it goes... Events Unit- A unit owned by Player X Finishes construction. Conditions (Constructed Structure) Equal to (Building type) Actions Unit - Move (Constructed structur) instantly to (center of(Region where you want the building to go) Well, that should do it. Unless you just want them to build in a general area. But if u want a specific building to go in a specific place, then that should work. I havnt tested it. SHould though... |
| 09-18-2003, 11:00 AM | #3 |
no........ that's not what I want... that'd be no problem at all... the problem is, i want the building only being able to be built at specified regions.... no moving the building after being built... im making a map with a theme of real world and i dont want it have rare things happen... i want to make it as real as possible... so... farm is only being built near some place....forces at diff... etc... got it? |
| 09-18-2003, 12:27 PM | #4 |
Construction Events Unit - A unit Begins construction Conditions (Unit-type of (Constructing structure)) Equal to Footman Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Farm Area <gen> contains (Constructing structure)) Equal to False Then - Actions Unit - Remove (Constructing structure) from the game Else - Actions Do nothing I forgot how to display that yellow text, but will this work? |
| 09-18-2003, 01:18 PM | #5 |
no........that won't work the way I required... thanks anyway darn, i think i was right, it's impossible............ not even the best triggerer could do that I guess.... |
| 09-18-2003, 08:55 PM | #6 |
Why won't it work? |
| 09-18-2003, 09:18 PM | #7 |
Well, you _could_ create a custom tileset with unbuildable tiles(but then there must be no other unbuildable tiles placed) looking like the normal tiles, and have the building only constructable at unbuildable... I don't see how this has to do with triggers really... Well, what you could do is disable the structure when the unit leaves the region. That would probably work. |
