| 08-26-2002, 09:53 PM | #1 |
It's is in mpq format and standing at about 20 meg right now. It's an update of the war3patch.mpq Mainly due to the fact that I have some imported music, ai scripts, and changes to some spells and certain misc data that cannot be imported into maps alone. like hero ressurection time, experience table and removing hero level cap and actually being able to load the maps from the campaign list. And it's also a good way to keep everything in one nice file It's a mod that features and update and new surprises for the official campaign mod.. But as it is numerous maps and I have needed to import campaign scripts, music and miscdata.txt mod, it had to be imported into the war3patch.mpq file to play... It replaces the official campaign maps with the updated ones with various changes in each level.. So far I have finished the changed to the human and undead campaign and almost finished on the orc campaign, I'll be starting on the Night Elves soon. I have done a lot of testing but I need some outside comments and testing done Level cap has been removed per chapter, you can now gain experience at all times no matter what level you are... The maximum level is now 13 for heroes, the experience tables have been greatly changed, it takes a lot longer to gain levels now... Certain levels you will have access to other heroes of that race.. For example in human level 6,7 and 9 you will have access to an arch mage hero in the alter... Makes the campaigns seem not so hero favorite allowing you only to play one hero for the majority of the time... You can now actually use a dread lord in some undead levels... Certain tweaks and additions such as caves, monsters and secrets have been added to the levels and a lot of new surprises... A few new re-occuring villians like Venim Ice Blade the lich whom will be a powerful opponent in human level 7 and 9. As well as the Juggernaut a powerful undead creation, the Burning Prince and the Eclipse, a flying airship controlled by Dalaran. The difficulty levels have been tweaked, normal is now much more difficulty, however hard is pretty much unchanged. hard is still harder then normal, but the massive gap between difficulties has been decreased. Normal now provides a chalanage, but not the aggravation of hard. I've added one on one boss duals for certain events... Kel'Thuzad vs Arthas Guardian vs Muradin Mal'Ganis vs Arthas Arthas vs Uther Arthas vs Antonidas Grom vs Cenarius Carne vs Living Wall so far, but there will be a lot more to come... I am hyped about Cenarius, Mannoroth, Tichondrius and of course Archimonde For example after you defeat Kel'Thuzad normally in human level 4, he will teleport himself and arthas to an inclosed area where the camera becomes locked to arthas and he must face Kel'Thuzad alone, all other units become paused as the two lock in battle, whom teleports around the aread and blasts attacks which you can have to manually dodge, and every 10 seconds or so, he will teleport to his throne and use carrion swarm or summons undead. Some of the bosses battles however get much more advanced and intenselike Mal'Ganis for example and Antonidas, changing their strategy and attacks the further they fall in hit points... But all of them focus around an action rpg element for most of them involve that type of strategy, running around dodging their spells and attacks and attacking when the opprotunity arises, and if your hero falls in that battle, you are defeated. However I have much bigger plans for the later bosses... The boss battles are the highlighted introduction to the campaign mod, but their are a lot of other surprises and changes... I also have a level after the final night elves level planned. perhaps inside the world tree, or under it. I have not decided... Although the last level was fun and intense... How it ended seemed more of a second last level and dissappointing. I have something much more large scale planned which will follow... I don't intend to introduce new story into that level however. I'll leave that for the expansion pack... The last level will more feature the climactic finale against Archimonde. To play it is quite simple, just back up the old war3patch.mpq into another directory and then copy in my campaign one and play as long as you like, and when you want to play on battle.net again or unmodded version, just copy back in the old war3patch.mpq Creator: Gothic Necromancer |
| 09-25-2002, 04:52 AM | #2 |
Your map sucks hardcore. =) |
