HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Building tint

08-26-2002, 09:59 PM#1
Guest
Building tint. I'm making a map in which I have a bunch of custom buildings, complete with trainable custom units. I wish to modify the buildings' color tint values, but unfortunately doing so doesn't change anything.

When a building's tints are changed, the editor will display everything fine. However, in-game the building will look exactly as it did before anything was changed, as if the values were still 255/255/255 .. except the unit's portrait will reflect the actual changes made.

The one solution I have seen offered is to base your custom building off a unit (like a footman, for example), then just modify the stats/model appropriately so that what you've really got is the building you desire. THEN the tints will change. Having already made a plethora of buildings the traditional way, I'd like to avoid this... can anyone offer advice on how to make it work otherwise?

I tried one thing... I added triggers for each building type:

Event: A unit owned by Player 1 finishes construction
Condition: Unit-type of constructed structure equal to XXX
Action: Change unit animation color vertex to 60%,10%,60% with 0% transparency.

Or something like that. Unfortunately, even through triggers a building will *not* change its colors.

Any help? Thanks!
-GS
08-26-2002, 11:32 PM#2
iceslushee
i believe you should try the unit editor to change the color
08-27-2002, 08:45 PM#3
Guest
Quote:
Originally posted by iceslushee
i believe you should try the unit editor to change the color

LOL that doesn't really make sense.. see, when you modify the colors in the editor, they still have their default colors in the game. The only solution I can think of is indeed using a mobile unit, and making it immobile, and by modifying UnitMetaData.slk you can enable the ability to train units (cos normally mobile units do not have a "trained units" field in the editor, it can be added by enabling it by editing the slk).
PS
I tried uprooted buildings but they also appear 255,255,255 :'(.
Let's all hope it will be fixed in the expansion ;)