| 09-18-2003, 02:42 AM | #1 |
How hard would it be for me to take the sprite,first second and third attachments from the Blood Mage model and put them on the Lich model? Do I just copy paste those modifiers from the BM .mdl to the lich one? |
| 09-18-2003, 04:18 AM | #2 |
I tried that and it didn't work so I also want to know |
| 09-18-2003, 12:44 PM | #3 |
It looks like this: Attachment "Sprite First Ref" { ObjectId 82, Parent 70, // "DummyBall1Center" Visibility 3 { DontInterp, 20000: 1, 20567: 0, 21333: 1, } Translation 4 { Linear, 20000: { 0, 0, 0 }, 20533: { -0.636727, -52.7754, -35.6463 }, 21333: { -16.3691, 70.5516, 0 }, 21500: { 0, 0, 0 }, } Scaling 5 { Linear, 20000: { 1, 1, 1 }, 20533: { 1, 1, 1 }, 20567: { 0.0395883, 0.0395883, 0.0395883 }, 21333: { 0.0395883, 0.0395883, 0.0395883 }, 21500: { 0.485437, 0.485437, 0.485437 }, } } Why is there any problem just copying and pasting this into the Lich's .mdl? Wouldnt that create this sprite in there? If not could some one expalin why? Im very new to .mdl editing, so a little help for a n00b is appreciated! |
| 09-18-2003, 01:42 PM | #4 | |
Quote:
Make sure that you change the ObjectId to one more than the ID before it and increase all the IDs after it by 1. Also, you need to change the parent object to one that is already in your model. |
| 09-18-2003, 05:44 PM | #5 |
you have to chnage the pivot points as well |
| 09-18-2003, 10:50 PM | #6 |
And how do I change the pivot points correctly + which ones are pivots? (as I said Im entirely new to this and trying to learn) |
| 09-18-2003, 11:44 PM | #7 |
if the attachment is object id 30, copy the 31st (they start counting at 0) pivot point listed, ditto for the other 2. |
| 09-19-2003, 08:14 AM | #8 | |
Quote:
Ok... now The attachment I want to copy is 82, so I take the 83rd pivot points listed and copy them from the blood mage, then I insert the attachment and whatever object id that makes it (in the lich) I insert the pivot likewise in the lich's points? Assuming I do that correctyl should that be all I need? |
| 09-19-2003, 03:28 PM | #9 |
You will also need the Bloodmage textures that are used in the original objects. Just copy and then past it where all the other textures are. Then make sure you change the texture ID for your object to how it corresponds to the textures in your model. (EG: if the new texture is the 6th one on the list, change the textureID to 5, since they start the IDs at 0) EDIT: My bad, saw that your object didn't use textures. |
| 09-20-2003, 09:07 PM | #10 |
Ok, since the parent of this sprite is dummyball1center, that means Im gonna have to copy that over to the lich too right? If so where does this go? |
